20 lines
461 B
Ucode
20 lines
461 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class CoverSlipReachSpec extends ForcedReachSpec
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native;
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cpptext
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{
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virtual INT CostFor(APawn* P);
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virtual FVector GetForcedPathSize( class ANavigationPoint* Start, class ANavigationPoint* End, class AScout* Scout );
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}
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// Value CoverLink.ECoverDirection for movement direction along this spec
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var() editconst Byte SpecDirection;
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defaultproperties
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{
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bSkipPrune=TRUE
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}
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