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KF2-Dev-Scripts/KFGame/Classes/KFMapObjective_CommonVars.uci
2020-12-13 18:01:13 +03:00

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//=============================================================================
// KFMapObjective_CommonVars
//=============================================================================
// Variables common to all map objectives. These would normally go in single
// base class for objectives, but we have two base classes
// (KFMapObjective_VolumeBase and KFMapObjective_ActorBase) because the original
// objective code was split into objectives based on Actor and objectives based
// on Volume and we couldn't completely refactor that after the fact. This is
// part of an attempt to consolidate objective code into fewer places.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
var() string LocalizationKey;
var() string NameShortLocKey;
var() string DescriptionLocKey;
var() string DescriptionShortLocKey;
var() string LocalizationPackageName;
var() string RequirementsLocKey;
var() bool bIsMissionCriticalObjective;
var Texture2D DefaultIcon;
/** Trader trail object being used */
var transient KFReplicatedShowPathActor TrailActor;
/** Texture to use for the actor icon */
var() Texture2D ObjectiveIcon;
/** Which game modes should this objective not support. */
var() array<class<KFGameInfo> > GameModeBlacklist;
/** Modify Spawn Rate based on how many players are alive. */
var() array<float> PerPlayerSpawnRateMod;
/** A sound to play when this objective is activated */
var() AkEvent ActivationSoundEvent;
/** A sound to play when the objective is failed */
var() AkEvent FailureSoundEvent;
/** Color of the icon displayed in the objective progress bar or above certain objectives */
var const color ObjectiveIconColor;
replication
{
if (bNetInitial)
ObjectiveIcon, bIsMissionCriticalObjective, LocalizationKey, DescriptionLocKey, LocalizationPackageName;
}