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KF2-Dev-Scripts/KFGame/Classes/FloorToWallReachSpec.uc
2020-12-13 18:01:13 +03:00

36 lines
1.1 KiB
Ucode

//=============================================================================
// FloorToWallReachSpec
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class FloorToWallReachSpec extends KFForcedReachSpec
native(Waypoint);
cpptext
{
virtual INT CostFor(APawn* P);
virtual INT AdjustedCostFor( APawn* P, const FVector& StartToGoalDir, ANavigationPoint* Goal, INT Cost );
virtual void AddToDebugRenderProxy(class FDebugRenderSceneProxy* DRSP);
virtual FVector GetForcedPathSize( class ANavigationPoint* Start, class ANavigationPoint* End, class AScout* Scout );
virtual FPlane PathColor()
{
return FPlane(0.f,1.f,1.f,0.f);
}
virtual UBOOL CanBeSkipped(APawn* P)
{
return FALSE;
}
virtual FVector GetInitialVelocity();
}
DefaultProperties
{
bSkipPrune=true
bCanCutCorners=false
//bCheckForObstructions=false
}