41 lines
973 B
Ucode
41 lines
973 B
Ucode
/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/** contains game-specific map data, attached to the WorldInfo */
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class MapInfo extends Object
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native
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abstract
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editinlinenew;
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`if(`__TW_)
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/** The default lighting channel to use for dynamically spawned actors.
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NOTE - This is in the engine class because it is accessed by engine
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code inside of UnShadowmap.cpp
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*/
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var bool bDefaultPawnsToOutdoor;
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`endif
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// NVCHANGE_BEGIN: RLS - PhysX Triangle Collision
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/** Enable automatic triangle collision. */
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var(Flex) bool bUseFlexTriangleCollision;
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cpptext
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{
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#if WITH_EDITOR
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virtual void CheckForErrors()
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{
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if (bUseFlexTriangleCollision == FALSE)
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GWarn->MapCheck_Add( MCTYPE_NOTE, NULL, *FString( LocalizeUnrealEd( "MapCheck_FlexCollision" ) ), TEXT( "FlexTriangleCollision" ) );
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}
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#endif
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}
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DefaultProperties
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{
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bUseFlexTriangleCollision=TRUE
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}
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// NVCHANGE_END: RLS - PhysX Triangle Collision
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