61 lines
1.9 KiB
Ucode
61 lines
1.9 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PhATSimOptions extends Object
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hidecategories(Object)
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config(EditorUserSettings)
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native;
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/** AnimSet used for playing animations . */
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var(Anim) transient AnimSet PreviewAnimSet;
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/** Lets you manually control the physics/animation */
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var(Anim) transient float PhysicsBlend;
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/** Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime. */
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var(Anim) transient bool bBlendOnPoke;
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/** Time between poking ragdoll and starting to blend back. */
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var(Anim) config float PokePauseTime;
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/** Time taken to blend from physics to animation. */
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var(Anim) config float PokeBlendTime;
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/** Overall spring scaling applied to all motors. */
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var(Anim) transient float AngularSpringScale;
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/** Overall damping scaling applied to all motors. */
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var(Anim) transient float AngularDampingScale;
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var(Simulation) config float SimSpeed;
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var(Simulation) config bool bDrawContacts;
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var(Simulation) config float FloorGap;
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var(Simulation) config float GravScale;
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var(MouseSpring) config float HandleLinearDamping;
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var(MouseSpring) config float HandleLinearStiffness;
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var(MouseSpring) config float HandleAngularDamping;
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var(MouseSpring) config float HandleAngularStiffness;
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var(Poking) config float PokeStrength;
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var(Lighting) config float SkyBrightness;
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var(Lighting) config float Brightness;
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var(Snap) config float AngularSnap;
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var(Snap) config float LinearSnap;
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var(Advanced) config bool bPromptOnBoneDelete;
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var(Advanced) config bool bShowConstraintsAsPoints;
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var(Advanced) config bool bShowNamesInHierarchy;
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/** Controls how large constraints are drawn in PhAT */
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var(Drawing) config float ConstraintDrawSize;
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defaultproperties
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{
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PhysicsBlend=1.0
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AngularSpringScale=1.0
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AngularDampingScale=1.0
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}
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