120 lines
3.9 KiB
Ucode
120 lines
3.9 KiB
Ucode
//=============================================================================
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// KFWeap_HRG_93R
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//=============================================================================
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// An KFWeap_HRG_93R Pistol
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2023 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_HRG_93R extends KFWeap_PistolBase;
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defaultproperties
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{
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// FOV
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MeshFOV=96
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MeshIronSightFOV=77
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PlayerIronSightFOV=77
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// Depth of field
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DOF_FG_FocalRadius=40
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DOF_FG_MaxNearBlurSize=3.5
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// Zooming/Position
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PlayerViewOffset=(X=12.0,Y=12,Z=-6)
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// Content
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PackageKey="HRG_93R_Pistol"
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FirstPersonMeshName="wep_1p_hrg_93r_pistol_mesh.WEP_1P_HRG_93R_Pistol_Rig"
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FirstPersonAnimSetNames(0)="wep_1p_hrg_93r_pistol_anim.Wep_1stP_9MM_Anim"
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PickupMeshName="wep_3p_hrg_93r_pistol_mesh.Wep_3rdP_HRG_93R_Pistol_Pickup"
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AttachmentArchetypeName="wep_hrg_93r_pistol_arch.Wep_HRG_93R_Pistol_3P"
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MuzzleFlashTemplateName="wep_hrg_93r_pistol_arch.Wep_HRG_93R_Pistol_MuzzleFlash"
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// Zooming/Position
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IronSightPosition=(X=10,Y=0,Z=0)
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// Ammo
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MagazineCapacity[0]=30
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SpareAmmoCapacity[0]=240 //225
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InitialSpareMags[0]=4
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bCanBeReloaded=true
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bReloadFromMagazine=true
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// Recoil
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maxRecoilPitch=160
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minRecoilPitch=140
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maxRecoilYaw=60
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minRecoilYaw=-60
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RecoilRate=0.01
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=50
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RecoilISMinYawLimit=65485
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RecoilISMaxPitchLimit=250
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RecoilISMinPitchLimit=65485
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// DEFAULT_FIREMODE
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponBurstFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol9mm'
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FireInterval(DEFAULT_FIREMODE)=+0.08 //0.175
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InstantHitDamage(DEFAULT_FIREMODE)=15.f //15
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_HRG_93R'
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Spread(DEFAULT_FIREMODE)=0.015
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FireOffset=(X=20,Y=4.0,Z=-3)
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BurstAmount=3
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// ALT_FIREMODE
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_HRG_93R'
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InstantHitDamage(BASH_FIREMODE)=20
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Fire_1P')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Handling_DryFire'
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// Attachments
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bHasIronSights=true
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bHasFlashlight=true
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AssociatedPerkClasses(0)=none
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// Inventory
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InventorySize=0
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GroupPriority=13
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bCanThrow=false
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bDropOnDeath=false
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WeaponSelectTexture=Texture2D'wep_ui_hrg_93r_pistol_tex.UI_WeaponSelect_HRG_93R'
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bIsBackupWeapon=true
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DualClass=class'KFWeap_HRG_93R_Dual'
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// Custom animations
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FireSightedAnims=(Shoot_Iron, Shoot_Iron2, Shoot_Iron3)
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IdleFidgetAnims=(Guncheck_v1, Guncheck_v2, Guncheck_v3, Guncheck_v4)
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bHasFireLastAnims=true
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BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1)
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// Weapon Upgrade stat boosts. Setting weight to 0 because single 9MM cannot be sold.
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//WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=0)
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//WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=0) //1
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//WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=0) //1
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//WeaponUpgrades[4]=(IncrementDamage=1.8f,IncrementWeight=0) //2
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//WeaponUpgrades[5]=(IncrementDamage=2.0f,IncrementWeight=0) //3
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f)))
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WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f)))
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WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f)))
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WeaponUpgrades[5]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f)))
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}
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