154 lines
4.2 KiB
Ucode
154 lines
4.2 KiB
Ucode
//=============================================================================
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// KFWeapAttach_shotgun_s12
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2023 Tripwire Interactive LLC
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//=============================================================================
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class KFWeapAttach_Shotgun_S12 extends KFWeaponAttachment;
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const SecondaryMuzzleSocket = 'MuzzleFlashAlt';
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const SecondaryReloadAnim = 'Reload_Secondary';
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const SecondaryReloadCHAnim = 'Reload_Secondary_CH';
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const SecondaryReloadEliteAnim = 'Reload_Secondary_Elite';
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const SecondaryReloadEliteCHAnim = 'Reload_Secondary_Elite_CH';
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var transient ParticleSystemComponent ExplosionPSC;
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var transient ParticleSystem ExplosionEffect;
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var protected transient KFMuzzleFlash SecondaryMuzzleFlash;
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var protected transient bool bWasSecondaryShot;
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simulated function bool ThirdPersonFireEffects( vector HitLocation, KFPawn P, byte ThirdPersonAnimRateByte )
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{
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local vector SocketLocation;
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bWasSecondaryShot = P.FiringMode == 1;
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if (Super.ThirdPersonFireEffects(HitLocation, P, ThirdPersonAnimRateByte))
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{
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if (P.FiringMode == 1 && !P.IsLocallyControlled())
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{
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if (ExplosionEffect != None)
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{
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WeapMesh.GetSocketWorldLocationAndRotation('MuzzleFlashAlt', SocketLocation);
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ExplosionPSC = WorldInfo.MyEmitterPool.SpawnEmitter(class'KFWeap_Shotgun_S12'.default.ExplosionEffect, SocketLocation, rotator(vect(0,0,1)));
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ExplosionPSC.ActivateSystem();
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}
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}
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return true;
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}
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return false;
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}
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/** @return the starting location for effects (e.g. tracers) */
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simulated function vector GetMuzzleLocation(optional byte MuzzleID)
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{
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if (bWasSecondaryShot)
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{
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return GetAltMuzzleLocation();
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}
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else
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{
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return Super.GetMuzzleLocation(MuzzleID);
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}
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}
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simulated function vector GetAltMuzzleLocation(optional byte MuzzleID)
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{
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local vector SocketLocation;
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if (SecondaryMuzzleFlash == None)
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{
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AttachMuzzleFlash();
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}
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if( SecondaryMuzzleFlash != none )
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{
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WeapMesh.GetSocketWorldLocationAndRotation(SecondaryMuzzleFlash.GetSocketName(), SocketLocation);
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return SocketLocation;
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}
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return Super.GetMuzzleLocation(MuzzleID);
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}
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simulated event Tick(float DeltaTime)
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{
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local vector SocketLocation;
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Super.Tick(DeltaTime);
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if (ExplosionPSC != none && ExplosionPSC.bIsActive)
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{
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WeapMesh.GetSocketWorldLocationAndRotation('MuzzleFlashAlt', SocketLocation);
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ExplosionPSC.SetVectorParameter('WeaponEndpoint', SocketLocation);
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}
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}
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simulated function CauseMuzzleFlash(byte FiringMode)
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{
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if ( FiringMode == 1 ) // AltFire
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{
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if (SecondaryMuzzleFlash == None)
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{
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AttachMuzzleFlash();
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}
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if (SecondaryMuzzleFlash != None )
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{
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SecondaryMuzzleFlash.CauseMuzzleFlash(FiringMode);
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if ( SecondaryMuzzleFlash.bAutoActivateShellEject )
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{
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SecondaryMuzzleFlash.CauseShellEject();
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}
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}
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}
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else
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{
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Super.CauseMuzzleFlash(FiringMode);
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}
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}
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simulated function AttachMuzzleFlash()
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{
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Super.AttachMuzzleFlash();
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if ( WeapMesh != none && SecondaryMuzzleFlash == None )
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{
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SecondaryMuzzleFlash = new(self) Class'KFMuzzleFlash'(class'KFWeap_Shotgun_S12'.default.SecondaryMuzzleFlashTemplate);
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SecondaryMuzzleFlash.AttachMuzzleFlash(WeapMesh, SecondaryMuzzleSocket,);
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}
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}
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simulated function PlayReloadMagazineAnim(EWeaponState NewWeaponState, KFPawn P)
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{
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local name AnimName;
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switch (NewWeaponState)
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{
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case WEP_ReloadSecondary:
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AnimName = (P.bIsCrouched) ? SecondaryReloadCHAnim : SecondaryReloadAnim;
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break;
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case WEP_ReloadSecondary_Elite:
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AnimName = (P.bIsCrouched) ? SecondaryReloadEliteCHAnim : SecondaryReloadEliteAnim;
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break;
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}
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if (AnimName != '')
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{
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PlayCharacterMeshAnim(P, AnimName, true);
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}
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else
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{
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Super.PlayReloadMagazineAnim(NewWeaponState, P);
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}
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}
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defaultproperties
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{
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ExplosionEffect=ParticleSystem'WEP_1P_Saiga12_EMIT.FX_Saiga12_Explosion_3P'
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bWasSecondaryShot=false
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}
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