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KF2-Dev-Scripts/KFGameContent/Classes/KFSeqAct_TriggerMapObjective.uc
2020-12-13 18:01:13 +03:00

46 lines
1.4 KiB
Ucode

//=============================================================================
// KFSeqAct_TriggerMapObjective
//=============================================================================
// Sequence action to allow a map to specifically set the active objective.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
// - Dan Weiss
//=============================================================================
class KFSeqAct_TriggerMapObjective extends SequenceAction;
var Actor Objective;
event Activated()
{
local KFGameReplicationInfo KFGRI;
if (KFInterface_MapObjective(Objective) != none)
{
KFGRI = KFGameReplicationInfo(GetWorldInfo().GRI);
if (KFGRI != none)
{
if (InputLinks[0].bHasImpulse)
{
KFGRI.ActivateObjective(KFInterface_MapObjective(Objective));
}
else if (InputLinks[1].bHasImpulse)
{
KFGRI.DeactivateObjective();
}
}
}
}
defaultproperties
{
ObjName="Activate Map Objective"
ObjCategory="Killing Floor"
InputLinks.Empty()
InputLinks(0)=(LinkDesc="Activate")
InputLinks(1)=(LinkDesc="Deactivate")
VariableLinks.Empty()
VariableLinks(0)=(ExpectedType=class'SeqVar_Object', LinkDesc="Objective", PropertyName=Objective)
}