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KF2-Dev-Scripts/KFGameContent/Classes/KFSeasonalEventStats_Spring2019.uc
2023-10-18 02:03:17 +03:00

111 lines
3.1 KiB
Ucode

//=============================================================================
// KFSeasonalEventStats_Spring2019
//=============================================================================
// Tracks event-specific challenges/accomplishments for Spring 2019
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFSeasonalEventStats_Spring2019 extends KFSeasonalEventStats;
var transient private const int ZedKillsRequired, BossDeathsRequired, EndlessWaveRequired;
var transient private int ZedKillsCount;
private event Initialize(string MapName)
{
local string CapsMapName;
CapsMapName = Caps(MapName);
bObjectiveIsValidForMap[0] = 1; // kill bosses (any map)
bObjectiveIsValidForMap[1] = 0; // complete weekly event (Spillway)
bObjectiveIsValidForMap[2] = 1; // kill zeds (as an individual) (any map)
bObjectiveIsValidForMap[3] = 0; // complete waves on endless hard or higher (Spillway)
bObjectiveIsValidForMap[4] = 0; // defeat any boss on Survival Hard or higher (Spillway)
if (CapsMapName == "KF-SPILLWAY")
{
bObjectiveIsValidForMap[1] = 1;
bObjectiveIsValidForMap[3] = 1;
bObjectiveIsValidForMap[4] = 1;
}
SetSeasonalEventStatsMax(BossDeathsRequired, 0, ZedKillsRequired, 0, 0);
}
private event GrantEventItems()
{
if (Outer.IsEventObjectiveComplete(0) &&
Outer.IsEventObjectiveComplete(1) &&
Outer.IsEventObjectiveComplete(2) &&
Outer.IsEventObjectiveComplete(3) &&
Outer.IsEventObjectiveComplete(4))
{
GrantEventItem(7155);
}
}
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
{
if (bKiller == false)
{
return;
}
if (bObjectiveIsValidForMap[2] != 0)
{
IncrementSeasonalEventStat(2, 1);
if (Outer.GetSeasonalEventStatValue(2) >= ZedKillsRequired)
{
FinishedObjective(SEI_Spring, 2);
}
}
}
simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
{
if (bObjectiveIsValidForMap[4] != 0)
{
if (GameClass == class'KFGameInfo_Survival' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SEI_Spring, 4);
}
}
if (bObjectiveIsValidForMap[1] != 0)
{
if (GameClass == class'KFGameInfo_WeeklySurvival')
{
FinishedObjective(SEI_Spring, 1);
}
}
}
simulated function OnBossDied()
{
if (bObjectiveIsValidForMap[0] != 0)
{
IncrementSeasonalEventStat(0, 1);
if (Outer.GetSeasonalEventStatValue(0) >= BossDeathsRequired)
{
FinishedObjective(SEI_Spring, 0);
}
}
}
simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
{
if (bObjectiveIsValidForMap[3] != 0)
{
if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SEI_Spring, 3);
}
}
}
defaultproperties
{
ZedKillsRequired=1500
BossDeathsRequired=15
EndlessWaveRequired=15
}