35 lines
1.0 KiB
Ucode
35 lines
1.0 KiB
Ucode
//=============================================================================
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// KFSM_Matriarch_SweepingClaw
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2019 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_Matriarch_SweepingClaw extends KFSM_PlaySingleAnim;
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/** Max distance between the Matriarch and the current victim target */
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var float MaxVictimDistance;
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function SpecialMoveStarted( bool bForced, Name PrevMove )
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{
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super.SpecialMoveStarted(bForced, PrevMove);
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KFPawn_ZedMatriarch(KFPOwner).PlaySweepingClawDialog();
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}
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function SpecialMoveEnded(Name PrevMove, Name NextMove)
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{
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super.SpecialMoveEnded(PrevMove, NextMove);
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}
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defaultproperties
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{
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Handle=KFSM_Matriarch_SweepingClaw
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MaxVictimDistance=100.f
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AnimName=Sweeping_Claw_V1
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AnimStance=EAS_FullBody
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bUseRootMotion=true
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} |