127 lines
7.8 KiB
Ucode
127 lines
7.8 KiB
Ucode
//=============================================================================
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// KFPawn_ZedGorefast_Versus
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//=============================================================================
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// Gorefast Versus pawn
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFPawn_ZedGorefast_Versus extends KFPawn_ZedGorefast;
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DefaultProperties
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{
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bVersusZed=true
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TeammateCollisionRadiusPercent=0.30
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Begin Object Name=SpecialMoveHandler_0
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SpecialMoveClasses(SM_PlayerZedMove_LMB)= class'KFSM_PlayerGorefast_Melee'
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SpecialMoveClasses(SM_PlayerZedMove_RMB)= class'KFSM_PlayerGorefast_Melee2'
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SpecialMoveClasses(SM_PlayerZedMove_V)= class'KFSM_PlayerGorefast_Melee3'
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SpecialMoveClasses(SM_PlayerZedMove_MMB)= class'KFSM_PlayerGorefast_Block'
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End Object
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MoveListGamepadScheme(ZGM_Melee_Square)=SM_PlayerZedMove_LMB
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MoveListGamepadScheme(ZGM_Melee_Triangle)=SM_PlayerZedMove_RMB
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MoveListGamepadScheme(ZGM_Block_R1)=SM_PlayerZedMove_MMB
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MoveListGamepadScheme(ZGM_Special_R3)=SM_PlayerZedMove_V
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Begin Object Name=MeleeHelper_0
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BaseDamage=14//25.f //20 //12
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MaxHitRange=192.f
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MomentumTransfer=25000.f
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MyDamageType=class'KFDT_Slashing_Gorefast'
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MeleeImpactCamScale=0.2
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PlayerDoorDamageMultiplier=5.f
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End Object
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SpecialMoveCooldowns(0)=(SMHandle=SM_PlayerZedMove_LMB, CooldownTime=0.26f, SpecialMoveIcon=Texture2D'ZED_Gorefast_UI.ZED-VS_Icons_Gorefast-Melee', NameLocalizationKey="Light") //0.35
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SpecialMoveCooldowns(1)=(SMHandle=SM_PlayerZedMove_RMB, CooldownTime=0.52f, SpecialMoveIcon=Texture2D'ZED_Gorefast_UI.ZED-VS_Icons_Gorefast-HeavyMelee', NameLocalizationKey="Heavy") //0.7
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SpecialMoveCooldowns(2)=(SMHandle=SM_Taunt, CooldownTime=0.0f, bShowOnHud=false)
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SpecialMoveCooldowns(3)=(SMHandle=SM_PlayerZedMove_V, CooldownTime=1.27f, SpecialMoveIcon=Texture2D'ZED_Gorefast_UI.ZED-VS_Icons_Gorefast-BladeSwing', NameLocalizationKey="Spin") //1.7
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SpecialMoveCooldowns(4)=(SMHandle=SM_PlayerZedMove_MMB, CooldownTime=0.2f, SpecialMoveIcon=Texture2D'ZED_Shared_UI.ZED-VS_Icons_Generic-Block', NameLocalizationKey="Block") //0.5
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SpecialMoveCooldowns.Add((SMHandle=SM_Jump, CooldownTime=1.f, SpecialMoveIcon=Texture2D'ZED_Gorefast_UI.ZED-VS_Icons_Gorefast-Jump', bShowOnHud=false)) // Jump always at end of array
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(0.8))) //3.0
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.7))) //1.0 //0.5
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.6))) //0.9 0.4
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.55))) //1.01
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.7))) //0.76
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DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.85))) //0.5 //0.4 //0.55
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DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.85))) //0.5 //0.4 //0.55
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DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.8))) //0.8 //0.3
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DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.75))) //0.25
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DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.5))) //0.85
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DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.6))) //1.0 //0.4
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DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.5))) //0.88 //1.0
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// special case
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AR15', DamageScale=(1.0))
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MB500', DamageScale=(1.2))) //0.9 1.0
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(0.90))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Colt1911', DamageScale=(0.80))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.6))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Pistol_Medic', DamageScale=(1.5))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Winchester', DamageScale=(0.9))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Fire_CaulkBurn', DamageScale=(1.7))) //0.9 //0.7
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DamageTypeModifiers.Add((DamageType=class'KFDT_ExplosiveSubmunition_HX25', DamageScale=(0.6))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_EvisceratorProj', DamageScale=(0.3))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Eviscerator', DamageScale=(0.3))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_DragonsBreath', DamageScale=(1.3))) //0.9
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DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon_Crovel', DamageScale=(1.2))) //0.8
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IncapSettings(AF_Stun)= (Vulnerability=(0.2, 0.7, 0.2, 0.2, 0.2), Cooldown=10.0, Duration=1.5) //0.5, 1.0, 0.5, 0.5, 0.5
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IncapSettings(AF_Knockdown)=(Vulnerability=(0.2), Cooldown=10)
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IncapSettings(AF_Stumble)= (Vulnerability=(0.1), Cooldown=5)
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IncapSettings(AF_GunHit)= (Vulnerability=(0.2), Cooldown=1.7)
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IncapSettings(AF_MeleeHit)= (Vulnerability=(0.5), Cooldown=1.35)
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IncapSettings(AF_Poison)= (Vulnerability=(0.6), Cooldown=20.0, Duration=1.5)
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IncapSettings(AF_Microwave)=(Vulnerability=(0.5), Cooldown=10.0, Duration=2.5)
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IncapSettings(AF_FirePanic)=(Vulnerability=(0.9), Cooldown=5.0, Duration=3.0)
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IncapSettings(AF_EMP)= (Vulnerability=(2.0), Cooldown=10.0, Duration=2.2) //0.98
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IncapSettings(AF_Freeze)= (Vulnerability=(0.5), Cooldown=1.5, Duration=0.5) //0.98
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IncapSettings(AF_Snare)= (Vulnerability=(0.7, 0.7, 1.0, 0.7), Cooldown=8.5, Duration=1.5)
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IncapSettings(AF_Bleed)= (Vulnerability=(0.25))
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//IncapSettings(AF_Stun)= (Vulnerability=(1.8), Cooldown=5.0)
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//IncapSettings(AF_Knockdown)=(Vulnerability=(1.5), Cooldown=9.0)
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//IncapSettings(AF_Stumble)= (Vulnerability=(1.2), Cooldown=5.0)
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//IncapSettings(AF_GunHit)= (Vulnerability=(2.f), Cooldown=1.5)
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//IncapSettings(AF_MeleeHit)= (Vulnerability=(0.5), Cooldown=0.3)
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// Vulnerable damage types
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// DamageTypeModifiers.Add((DamageType=class'KFGameContent.KFDT_Ballistic_AR15', DamageScale=(1.25)))
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// DamageTypeModifiers.Add((DamageType=class'KFGameContent.KFDT_Ballistic_Rem1858', DamageScale=(1.25)))
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// Resistant damage types
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// DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.2f)))
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// DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.2f)))
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// DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.15)))
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//DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.15)))
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Health=500 // 1.375x default 275
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DoshValue=28.0 // 2x default because they are harder to hit/kill
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XPValues(0)=44 // 4x default because they are harder to hit/kill
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// Override Head GoreHealth (aka HeadHealth)
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HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=100, DmgScale=1.001, SkinID=1) // default is 20
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// Really fast sprint
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SprintSpeed=550 //570
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SprintStrafeSpeed=350
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GroundSpeed=350 //250
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// Blocking
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MinBlockFOV=1 //0
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//defaults
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ThirdPersonViewOffset={(
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OffsetHigh=(X=-175,Y=50,Z=25),
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OffsetLow=(X=-220,Y=50,Z=50),
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OffsetMid=(X=-140,Y=50,Z=-10),
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)}
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}
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