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KF2-Dev-Scripts/KFGameContent/Classes/KFExplosion_GroundFire.uc
2020-12-13 18:01:13 +03:00

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1.3 KiB
Ucode

//=============================================================================
// KFExplosion_GroundFire
//=============================================================================
// Explosion actor class for ground fire
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// John "Ramm-Jaeger" Gibson
//=============================================================================
class KFExplosion_GroundFire extends KFExplosionActorLingering;
simulated function SpawnExplosionParticleSystem(ParticleSystem Template)
{
// If the template is none, grab the default
if( !ExplosionTemplate.bAllowPerMaterialFX && Template == none )
{
Template = KFGameExplosion(ExplosionTemplate).ExplosionEffects.DefaultImpactEffect.ParticleTemplate;
}
// Use custom pool
WorldInfo.GroundFireEmitterPool.SpawnEmitter(Template, Location, rotator(ExplosionTemplate.HitNormal), None);
}
DefaultProperties
{
//Interval=0.25f INTERVAL IS OVERRIDDEN BY ITS PROJECTILE
MaxTime=2.0
ExplosionLightPriority=LPP_Low
LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop'
LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop'
}