48 lines
1.2 KiB
Ucode
48 lines
1.2 KiB
Ucode
//=============================================================================
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// KFDT_Ballistic_Assault_Medic
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//=============================================================================
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// Damage type for the Medic Assault Rifle Bullets
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFDT_Ballistic_Assault_Medic extends KFDT_Ballistic_AssaultRifle
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abstract
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hidedropdown;
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/** Allows the damage type to customize exactly which hit zones it can dismember */
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static simulated function bool CanDismemberHitZone( name InHitZoneName )
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{
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if( super.CanDismemberHitZone( InHitZoneName ) )
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{
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return true;
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}
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switch ( InHitZoneName )
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{
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case 'lupperarm':
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case 'rupperarm':
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return true;
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}
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return false;
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}
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defaultproperties
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{
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KDamageImpulse=1000
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KDeathUpKick=-200
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KDeathVel=135
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StumblePower=25
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GunHitPower=45
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WeaponDef=class'KFWeapDef_MedicRifle'
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//Perk
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ModifierPerkList(0)=class'KFPerk_FieldMedic'
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ModifierPerkList(1)=class'KFPerk_Commando'
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}
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