54 lines
1.5 KiB
Ucode
54 lines
1.5 KiB
Ucode
//=============================================================================
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// AICommand_HuskFireBallAttack.uc
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class AICommand_HuskFireBallAttack extends AICommand_RangedAttack
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within KFAIController_ZedHusk
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config(AI);
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/*********************************************************************************************
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* Initialization
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********************************************************************************************* */
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/** Simple constructor that pushes a new instance of the command for the AI */
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static function bool FireBallAttack( KFAIController_ZedHusk AI )
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{
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local AICommand_HuskFireBallAttack Cmd;
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if( AI != None )
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{
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Cmd = new(AI) default.class;
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if( Cmd != None )
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{
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AI.PushCommand( Cmd );
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return true;
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}
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}
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return false;
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}
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function Pushed()
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{
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Super.Pushed();
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`AILog( "Beginning fireball " $ Enemy, 'Command_FireBall' );
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AIActionStatus = "Starting fireball AICommand";
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}
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function Popped()
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{
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AIActionStatus = "Finished fireball AICommand";
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LastFireBallTime = WorldInfo.TimeSeconds;
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Super.Popped();
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}
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defaultproperties
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{
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SpecialMoveClass=class'KFSM_Husk_FireBallAttack'
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}
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