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KF2-Dev-Scripts/KFGame/Classes/KFSeaTrigger.uc
2022-05-11 18:13:25 +03:00

41 lines
1.1 KiB
Ucode

//=============================================================================
// KFSeaTrigger
//=============================================================================
// Simple trigger used for sea to bypass kismet
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//
//=============================================================================
class KFSeaTrigger extends Trigger_PawnsOnly
placeable
native;
// This class is totally dummy, it is used to place the trigger on the Scene
// Then on KFPlayerController we detect this exists and do the logic for Zeds falling to the sea
cpptext
{
#if WITH_EDITOR
virtual void CheckForErrors(); // Skip 'Trigger is not referenced' warning
#endif
}
event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
{
}
event UnTouch(Actor Other)
{
}
DefaultProperties
{
Begin Object NAME=CollisionCylinder
CollisionRadius=+00200.000000
CollisionHeight=+00100.000000
End Object
bProjTarget=false
bStatic=true
}