25 lines
615 B
Ucode
25 lines
615 B
Ucode
/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SwatTurnReachSpec extends ForcedReachSpec
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native;
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cpptext
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{
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virtual INT CostFor(APawn* P);
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virtual INT defineFor( class ANavigationPoint *begin, class ANavigationPoint * dest, class APawn * Scout );
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virtual FVector GetForcedPathSize( class ANavigationPoint* Start, class ANavigationPoint* End, class AScout* Scout );
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}
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// Value CoverLink.ECoverDirection for movement direction along this spec
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var() editconst Byte SpecDirection;
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defaultproperties
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{
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bSkipPrune=FALSE
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PruneSpecList(0)=class'ReachSpec'
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}
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