85 lines
2.5 KiB
Ucode
85 lines
2.5 KiB
Ucode
/*=============================================================================
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Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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=============================================================================*/
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class SpeedTree extends Object
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native(SpeedTree);
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/** If TRUE, this tree was imported with the Speedtree 4 integration. */
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var private{private} const bool bLegacySpeedTree;
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/** Helper object to allow SpeedTree to be script exposed. */
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var duplicatetransient native const pointer SRH{class FSpeedTreeResourceHelper};
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// Editor-accesible variables
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/** The probability of a shadow ray being blocked by the leaf material. */
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var(Lighting) float LeafStaticShadowOpacity;
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/** Branch 1 material. */
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var(Material) MaterialInterface Branch1Material;
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/** Branch 2 material. */
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var(Material) MaterialInterface Branch2Material;
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/** Frond material. */
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var(Material) MaterialInterface FrondMaterial;
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/** Leaf card material. */
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var(Material) MaterialInterface LeafCardMaterial;
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/** Leaf mesh material. */
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var(Material) MaterialInterface LeafMeshMaterial;
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/** Billboard material. */
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var(Material) MaterialInterface BillboardMaterial;
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// Wind variables
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var(Wind) float WindStrength;
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var(Wind) vector WindDirection;
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/** Unique ID for this speed tree, used for caching during distributed lighting */
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var private const editoronly Guid LightingGuid;
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cpptext
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{
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void StaticConstructor(void);
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virtual void BeginDestroy();
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virtual UBOOL IsReadyForFinishDestroy();
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virtual void FinishDestroy();
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virtual void PreEditChange(UProperty* PropertyAboutToChange);
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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virtual void Serialize(FArchive& Ar);
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virtual void PostLoad();
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virtual INT GetResourceSize(void);
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virtual FString GetDetailedDescription( INT InIndex );
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virtual FString GetDesc(void);
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UBOOL IsInitialized() const;
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UBOOL IsLegacySpeedTree() const { return bLegacySpeedTree; }
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virtual const FGuid& GetLightingGuid() const
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{
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#if WITH_EDITORONLY_DATA
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return LightingGuid;
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#else
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static const FGuid NullGuid( 0, 0, 0, 0 );
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return NullGuid;
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#endif // WITH_EDITORONLY_DATA
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}
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virtual void SetLightingGuid()
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{
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#if WITH_EDITORONLY_DATA
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LightingGuid = appCreateGuid();
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#endif // WITH_EDITORONLY_DATA
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}
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}
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defaultproperties
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{
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LeafStaticShadowOpacity=0.5
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WindStrength=0.2
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WindDirection=(X=1,Y=0,Z=0)
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}
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