76 lines
2.9 KiB
Ucode
76 lines
2.9 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqEvent_ParticleEvent extends SequenceEvent
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native(Sequence);
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/************************************************************************/
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/* Enums, consts, structs, etc. */
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/************************************************************************/
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enum EParticleEventOutputType
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{
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ePARTICLEOUT_Spawn,
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ePARTICLEOUT_Death,
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ePARTICLEOUT_Collision,
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ePARTICLEOUT_AttractorCollision,
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ePARTICLEOUT_Kismet
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};
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/** The type of event. */
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var EParticleEventOutputType EventType;
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/** The particle position of the event. */
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var vector EventPosition;
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/** The emitter time of the event. */
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var float EventEmitterTime;
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/** The particle velocity of the event. */
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var vector EventVelocity;
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/** The particle time of the event. */
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var float EventParticleTime;
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/** The collision normal of the event. */
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var vector EventNormal;
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/** If TRUE, use the impact direction reflected about the hit normal as the normal. */
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var() bool UseRelfectedImpactVector;
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cpptext
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{
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virtual void OnCreated();
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virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray<INT>* ActivateIndices = NULL, UBOOL bPushTop = FALSE);
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/** Called via PostEditChange(), lets ops create/remove dynamic links based on data. */
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virtual void UpdateDynamicLinks();
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/** Helper function for filling in the output links according to the assigned emitter. */
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virtual void SetupOutputLinks(UBOOL bPreserveExistingLinks = TRUE);
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}
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/**
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* Return the version number for this class. Child classes should increment this method by calling Super then adding
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* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
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* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
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* Super.GetObjClassVersion() should be incremented by 1.
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*
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* @return the version number for this specific class.
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*/
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 0;
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}
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defaultproperties
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{
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ObjName="ParticleEvent"
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ObjCategory="Particles"
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bPlayerOnly=false
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MaxTriggerCount=0
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ReTriggerDelay=0.0f
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VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Type",bWriteable=true,PropertyName=EventType)
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VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Pos",bWriteable=true,PropertyName=EventPosition)
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VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="ETime",bWriteable=true,PropertyName=EventEmitterTime)
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VariableLinks(4)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vel",bWriteable=true,PropertyName=EventVelocity)
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VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="PTime",bWriteable=true,PropertyName=EventParticleTime)
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VariableLinks(6)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Normal",bWriteable=true,PropertyName=EventNormal)
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}
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