26 lines
772 B
Ucode
26 lines
772 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_GetProperty extends SequenceAction
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native(Sequence);
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cpptext
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{
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virtual void Activated();
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}
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/** Name of property to search for */
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var() Name PropertyName;
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defaultproperties
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{
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ObjName="Get Property"
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ObjCategory="Object Property"
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VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Object",bWriteable=TRUE)
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VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int",bWriteable=TRUE)
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VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float",bWriteable=TRUE)
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VariableLinks(4)=(ExpectedType=class'SeqVar_String',LinkDesc="String",bWriteable=TRUE)
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VariableLinks(5)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool",bWriteable=TRUE)
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}
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