25 lines
563 B
Ucode
25 lines
563 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_AttachToEvent extends SequenceAction
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native(Sequence);
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/** prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning) */
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var() bool bPreferController;
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cpptext
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{
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void Activated();
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};
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defaultproperties
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{
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ObjName="Attach To Event"
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ObjCategory="Event"
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VariableLinks.Empty
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VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Attachee")
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EventLinks(0)=(LinkDesc="Event")
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}
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