56 lines
1.3 KiB
Ucode
56 lines
1.3 KiB
Ucode
/**
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* SceneCapture2DActor
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*
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* Place this actor in the level to capture it to a render target texture.
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* Uses a 2D scene capture component
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SceneCapture2DActor extends SceneCaptureActor
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native
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placeable;
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/** used to draw the frustum lines and the texture surface */
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var const DrawFrustumComponent DrawFrustum;
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cpptext
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{
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// SceneCaptureActor interface
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/**
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* Update any components used by this actor
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*/
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virtual void SyncComponents();
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}
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defaultproperties
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{
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Components.Remove(Sprite)
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// 2D scene capture
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Begin Object Class=SceneCapture2DComponent Name=SceneCapture2DComponent0
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End Object
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SceneCapture=SceneCapture2DComponent0
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Components.Add(SceneCapture2DComponent0)
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// camera mesh
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Begin Object Class=StaticMeshComponent Name=CamMesh0
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HiddenGame=true
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CastShadow=false
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CollideActors=false
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AlwaysLoadOnServer=FALSE
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AlwaysLoadOnClient=FALSE
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StaticMesh=StaticMesh'EditorMeshes.MatineeCam_SM'
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End Object
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Components.Add(CamMesh0)
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// camera frustum of capture - updated in SyncComponents
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Begin Object Class=DrawFrustumComponent Name=DrawFrust0
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FrustumColor=(R=255,G=255,B=255)
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bAcceptsLights=false
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End Object
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DrawFrustum=DrawFrust0
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Components.Add(DrawFrust0)
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}
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