35 lines
930 B
Ucode
35 lines
930 B
Ucode
//=============================================================================
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// Scene - script exposed scene enums
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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class Scene extends Object
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native(Scene);
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/**
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* A priority for sorting scene elements by depth.
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* Elements with higher priority occlude elements with lower priority, disregarding distance.
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*/
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enum ESceneDepthPriorityGroup
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{
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// unreal ed background scene DGP
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SDPG_UnrealEdBackground,
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// world scene DPG
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SDPG_World,
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// foreground scene DPG
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SDPG_Foreground,
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// unreal ed scene DPG
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SDPG_UnrealEdForeground,
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// after all scene rendering
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SDPG_PostProcess
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};
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/** Detail mode for primitive component rendering. */
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enum EDetailMode
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{
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DM_Low,
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DM_Medium,
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DM_High,
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};
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/** bits needed to store DPG value */
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const SDPG_NumBits = 3; |