79 lines
2.4 KiB
Ucode
79 lines
2.4 KiB
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class ParticleModuleSizeMultiplyVelocity extends ParticleModuleSizeBase
|
|
native(Particle)
|
|
editinlinenew
|
|
hidecategories(Object);
|
|
|
|
/**
|
|
* The amount the velocity should be scaled prior to scaling the size of the particle.
|
|
* The value is retrieved using the RelativeTime of the particle during its update.
|
|
*/
|
|
var(Size) rawdistributionvector VelocityMultiplier;
|
|
/**
|
|
* If true, the X-component of the scale factor will be applied to the particle size X-component.
|
|
* If false, the X-component is left unaltered.
|
|
*/
|
|
var(Size) bool MultiplyX;
|
|
/**
|
|
* If true, the Y-component of the scale factor will be applied to the particle size Y-component.
|
|
* If false, the Y-component is left unaltered.
|
|
*/
|
|
var(Size) bool MultiplyY;
|
|
/**
|
|
* If true, the Z-component of the scale factor will be applied to the particle size Z-component.
|
|
* If false, the Z-component is left unaltered.
|
|
*/
|
|
var(Size) bool MultiplyZ;
|
|
|
|
|
|
/**
|
|
* If set to non zero, the size will not be scaled above this size
|
|
*/
|
|
var(Size) vector CapMaxSize;
|
|
|
|
/**
|
|
* If set to non zero, the size will not be scaled below this size
|
|
*/
|
|
var(Size) vector CapMinSize;
|
|
|
|
cpptext
|
|
{
|
|
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
|
|
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
|
|
/**
|
|
* Called when the module is created, this function allows for setting values that make
|
|
* sense for the type of emitter they are being used in.
|
|
*
|
|
* @param Owner The UParticleEmitter that the module is being added to.
|
|
*/
|
|
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
|
|
|
|
/**
|
|
* Called when a property has change on an instance of the module.
|
|
*
|
|
* @param PropertyChangedEvent Information on the change that occurred.
|
|
*/
|
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
|
|
|
|
/**
|
|
* Applies the scaling factor and min/max caps
|
|
*/
|
|
FLOAT ScaleSize(FLOAT Size, FLOAT Scale, FLOAT Min, FLOAT Max);
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
bSpawnModule=true
|
|
bUpdateModule=true
|
|
|
|
MultiplyX=true
|
|
MultiplyY=true
|
|
MultiplyZ=true
|
|
|
|
Begin Object Class=DistributionVectorConstant Name=DistributionVelocityMultiplier
|
|
End Object
|
|
VelocityMultiplier=(Distribution=DistributionVelocityMultiplier)
|
|
}
|