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KF2-Dev-Scripts/Engine/Classes/ParticleModuleAttractorPoint.uc
2020-12-13 18:01:13 +03:00

58 lines
1.8 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleAttractorPoint extends ParticleModuleAttractorBase
native(Particle)
editinlinenew
hidecategories(Object);
/** The position of the point attractor from the source of the emitter. */
var(Attractor) rawdistributionvector Position;
/** The radial range of the attractor. */
var(Attractor) rawdistributionfloat Range;
/** The strength of the point attractor. */
var(Attractor) rawdistributionfloat Strength;
/** The strength curve is a function of distance or of time. */
var(Attractor) bool StrengthByDistance;
/** If TRUE, the velocity adjustment will be applied to the base velocity. */
var(Attractor) bool bAffectBaseVelocity;
/** If TRUE, set the velocity. */
var(Attractor) bool bOverrideVelocity;
/** If TRUE, treat the position as world space. So don't transform the the point to localspace. */
var(Attractor) bool bUseWorldSpacePosition;
cpptext
{
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
virtual void Render3DPreview(FParticleEmitterInstance* Owner, const FSceneView* View,FPrimitiveDrawInterface* PDI);
}
defaultproperties
{
bUpdateModule=true
Begin Object Class=DistributionVectorConstant Name=DistributionPosition
End Object
Position=(Distribution=DistributionPosition)
Begin Object Class=DistributionFloatConstant Name=DistributionRange
End Object
Range=(Distribution=DistributionRange)
Begin Object Class=DistributionFloatConstant Name=DistributionStrength
End Object
Strength=(Distribution=DistributionStrength)
StrengthByDistance=true
bAffectBaseVelocity=false
bOverrideVelocity=false
bSupported3DDrawMode=true
}