2528 lines
76 KiB
Ucode
2528 lines
76 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* This class holds a set of online interfaces that game code uses to talk
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* with the platform layer's services. The set of services are implemented
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* as interface pointers so that we can mix & match services at run time.
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* This also allows licensees the ability to use part of our base services
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* and provide custom implmentations of others.
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*/
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class OnlineSubsystem extends Object
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native
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abstract
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inherits(FTickableObject)
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dependson(Settings)
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config(Engine);
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/** The interface to use for creating and/or enumerating account information */
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var OnlineAccountInterface AccountInterface;
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/** The interface for accessing online player methods */
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var OnlinePlayerInterface PlayerInterface;
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/** The interface for accessing online player extension methods */
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var OnlinePlayerInterfaceEx PlayerInterfaceEx;
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//@HSL_BEGIN_XBOX
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/** The interface for accessing online marketplace methods */
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var OnlineMarketplaceInterface MarketplaceInterface;
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//@HSL_END_XBOX
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/** The interface for accessing system wide network functions */
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var OnlineSystemInterface SystemInterface;
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/** The interface to use for creating, searching for, or destroying online games */
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var OnlineGameInterface GameInterface;
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/** The interface to use for online content */
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var OnlineContentInterface ContentInterface;
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/** The interface to use for voice communication */
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var OnlineVoiceInterface VoiceInterface;
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/** The interface to use for stats read/write operations */
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var OnlineStatsInterface StatsInterface;
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/** The interface to use for reading game specific news announcements */
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var OnlineNewsInterface NewsInterface;
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/** The interface to use for accessing online party chat methods */
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var OnlinePartyChatInterface PartyChatInterface;
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`if(`__TW_)
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/** The different statuses for a party */
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enum EPartyNotificationStatus
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{
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/** Party has not been created yet */
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PNS_NonExistent,
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/** Party is in the process of being created */
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PNS_Creating,
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/** Party has been created */
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PNS_Created,
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/** Party has been created and session request has comeback...everything is ready*/
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PNS_Complete,
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/** Party is in the process of being dissolved/destroyed */
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PNS_Dissolving,
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/** Party has been dissolved/destroyed */
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PNS_Dissolved
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};
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`endif
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//@HSL_BEGIN - JRO - 7/16/2016 - Support for PS4 party interface
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/** The interface for party functionality */
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var OnlinePartyInterface PartyInterface;
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//@HSL_END
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/** The interface to use for downloading files from the network platform */
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var OnlineTitleFileInterface TitleFileInterface;
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/** The interface to use for checking the availability of cached files */
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var OnlineTitleFileCacheInterface TitleFileCacheInterface;
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/** The interface to use for reading and writing files to the cloud */
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var UserCloudFileInterface UserCloudInterface;
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/** The interface to use for sharing files on the cloud */
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var SharedCloudFileInterface SharedCloudInterface;
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/** The interface to use for posting to social networks */
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var OnlineSocialInterface SocialInterface;
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/** The interface to use for multiplayer authentication */
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var OnlineAuthInterface AuthInterface;
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`if(`__TW_)
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/** The array of delegates that notify that the stats read operation has completed */
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var array<delegate<OnInventoryReadComplete> > ReadInventoryCompleteDelegates;
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var const bool bInventoryReady;
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var array<delegate<OnPingRegionsComplete> > PingRegionsCompleteDelegates;
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/** The array of delegates that notify that the avatar read operation has completed */
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var array<delegate<OnReadOnlineAvatarComplete> > ReadAvatarCompleteDelegates;
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var array<delegate<OnReadOnlineAvatarByNameComplete> > ReadAvatarByNameCompleteDelegates;
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`endif
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//@HSL_BEGIN_XBOX
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/** The interface to use for recording game events */
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var OnlineGameDVRInterface GameDVRInterface;
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/** The interface to use for recording game events */
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var OnlineCommunityContentInterface CommunityContentInterface;
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//@HSL_END_XBOX
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/** Struct that holds a transient, unique identifier for a player */
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struct native UniqueNetId
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{
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/** The id used by the network to uniquely identify a player */
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var QWORD Uid;
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structcpptext
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{
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/**
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* The noinit version of the ctor
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*/
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FORCEINLINE FUniqueNetId(void)
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{
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}
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/**
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* Zeros the data in the struct
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*
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* @param ignored. only present to allow zeroing of data
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*/
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FORCEINLINE FUniqueNetId(EEventParm)
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{
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Uid = (QWORD)0;
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}
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/**
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* Zeros the data in the struct
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*
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* @param ignored. only present to allow zeroing of data
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*/
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FORCEINLINE FUniqueNetId(DWORD)
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{
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Uid = (QWORD)0;
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}
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/**
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* Initialize from a QWORD
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*
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* @param InQWORD The QWORD the UID should be initialized to
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*/
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FORCEINLINE FUniqueNetId(QWORD InQWORD)
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{
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Uid = InQWORD;
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}
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#if WITH_STEAMWORKS && !defined( _WIN32 )
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FORCEINLINE FUniqueNetId(uint64 Id)
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{
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Uid = (QWORD)Id;
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}
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#endif
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/** Copy constructor */
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FORCEINLINE FUniqueNetId(const FUniqueNetId& Other)
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{
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Uid = Other.Uid;
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}
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/**
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* Compares the IDs for equality
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*
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* @param Id the value to compare
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*
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* @returns TRUE if they are equal, FALSE otherwise
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*/
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FORCEINLINE UBOOL operator==(const FUniqueNetId& Id) const
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{
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return Uid == Id.Uid;
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}
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/**
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* Compares the IDs for inequality
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*
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* @param Id the value to compare
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*
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* @returns TRUE if they are not equal, FALSE otherwise
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*/
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FORCEINLINE UBOOL operator!=(const FUniqueNetId& Id) const
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{
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return Uid != Id.Uid;
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}
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/**
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* Converts a DWORD into our type in network byte order
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*
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* @param Id the value to assign
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*/
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FORCEINLINE FUniqueNetId& operator=(const DWORD Id)
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{
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//@HSL_BEGIN_XBOX
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#if WITH_PANORAMA || XBOX || DINGO || WITH_STEAMWORKS
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check(0 && "Bad conversion loses data");
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#else
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Uid = Id;
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#endif
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//@HSL_END_XBOX
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return *this;
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}
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/**
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* Converts a QWORD into our type in network byte order
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*
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* @param Id the value to assign
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*/
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FORCEINLINE FUniqueNetId& operator=(const QWORD Id)
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{
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Uid = Id;
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return *this;
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}
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#if WITH_STEAMWORKS && !defined( _WIN32 )
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FORCEINLINE FUniqueNetId& operator=(const uint64 Id)
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{
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Uid = (QWORD)Id;
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return *this;
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}
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#endif
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/**
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* Converts the unique id to a DWORD
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*
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* @return unique id as a DWORD
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*/
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FORCEINLINE DWORD ToDWORD(void) const
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{
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//@HSL_BEGIN_XBOX
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#if WITH_PANORAMA || XBOX || DINGO || WITH_STEAMWORKS
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check(0 && "Bad conversion loses data");
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return 0;
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#else
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return Uid & 0xFFFFFFFF;
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#endif
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//@HSL_END_XBOX
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}
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/**
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* Accessor for determining whether this net id has been assigned a value.
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*/
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FORCEINLINE UBOOL HasValue() const
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{
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return (QWORD)0 != Uid;
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}
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/** serialization interface */
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friend FArchive& operator<<(FArchive& Ar, FUniqueNetId& Id)
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{
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Ar << Id.Uid;
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return Ar;
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}
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}
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};
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//@HSL_BEGIN_XBOX
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/** Keeps track of the last player to login to game */
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var native UniqueNetId LoggedInPlayerNetId;
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/** Adding support for name-id pairs since Sony uses names and the rest of the world uses Ids*/
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struct native PlayerNameIdPair
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{
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var init string PlayerName;
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var UniqueNetId UniqueId;
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};
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//@HSL_END
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/** The different login statuses for a player */
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enum ELoginStatus
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{
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/** Player has not logged in or chosen a local profile */
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LS_NotLoggedIn,
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/** Player is using a local profile but is not logged in */
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LS_UsingLocalProfile,
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/** Player has been validated by the platform specific authentication service */
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LS_LoggedIn
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};
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//@HSL_BEGIN - JRO - 3/21/2016 - PS4 Sessions - Make sure they have the privileges needed to play online
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/** The different types of privileges a user may or may not have */
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enum EFeaturePrivilege
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{
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/** Can the user play online? */
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FP_OnlinePlay,
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/** Can the user use text communication? */
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FP_CommunicationText,
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/** Can the user use video communication? */
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FP_CommunicationVideo,
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/** Can the user use voice communication? */
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FP_CommunicationVoice,
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/** Can the user share (upload/download) user created content? */
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FP_ShareUserCreatedContent,
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/** Can the user purchase content? */
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FP_PurchaseContent,
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/** Can the user view player profiles? */
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FP_ViewPlayerProfile,
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/** Can the user be shown presence info? */
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FP_ShowPresenceInformation,
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/** Can the user record DVR clips? */
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FP_RecordDVRClips,
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/** Can the user use cloud storage? */
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FP_CloudStorage,
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/** Can the user access premium content? */
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FP_PremiumContent,
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/** Can the user access premium video content? */
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FP_PremiumVideoContent,
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/** Can the user browse the internet? */
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FP_BrowseInternet,
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/** Can the user share content to social networks? */
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FP_SocialNetworkSharing,
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/** Can the user share kinect generated/recorded content with other users? */
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FP_KinectSharing,
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/** Can the user upload fitness info? (eg height, weight, age, gender) */
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FP_FitnessUpload,
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};
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/** This enum indicates access to major features in the game (parent controls */
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enum EFeaturePrivilegeLevel
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{
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/** Parental controls have disabled this feature */
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FPL_Disabled,
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/** Parental controls allow this feature only with people on their friends list */
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FPL_EnabledFriendsOnly,
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/** Parental controls allow this feature everywhere */
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FPL_Enabled,
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/** Privilege Check Failed and is Unknown */
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FPL_Unknown,
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};
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//@HSL_BEGIN_XBOX
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enum EReputationFeedbackType
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{
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/** Player is using abusive language */
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RFBT_CommunicationsAbusiveVoice,
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/** Player is showing inappropriate video */
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RFBT_CommunicationsInappropriateVideo,
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/** Player is cheating the game */
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RFBT_FairPlayCheater,
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/** Player was kicked from game */
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RFBT_FairPlayKicked,
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/** Player is killing his own teammates */
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RFBT_FairPlayKillsTeammates,
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/** Player quit the game before it was over */
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RFBT_FairPlayQuitter,
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/** Player has tampered with on-disk content */
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RFBT_FairPlayTampering,
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/** Player has inappropriate user generated content */
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RFBT_InappropriateUserGeneratedContent,
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/** Player was helpful to another player */
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RFBT_PositiveHelpfulPlayer,
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/** Player has awesome user generated content */
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RFBT_PositiveHighQualityUserGeneratedContent,
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/** Player is awesome */
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RFBT_PositiveSkilledPlayer,
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};
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//@HSL_END_XBOX
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/** Used to bulk query the friends list */
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struct native FriendsQuery
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{
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/** The unique player id to check friends status for */
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var UniqueNetId UniqueId;
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/** Out param indicating whether the player is a friend or not */
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var bool bIsFriend;
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};
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/** Indicates where network notifications should appear on the screen */
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enum ENetworkNotificationPosition
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{
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NNP_TopLeft,
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NNP_TopCenter,
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NNP_TopRight,
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NNP_CenterLeft,
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NNP_Center,
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NNP_CenterRight,
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NNP_BottomLeft,
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NNP_BottomCenter,
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NNP_BottomRight
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};
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/** Enum indicating the current state of the online game (in progress, ended, etc.) */
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enum EOnlineGameState
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{
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/** An online game has not been created yet */
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OGS_NoSession,
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/** Session has been created and the match hasn't started (pre match lobby) */
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OGS_Pending,
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/** Session has been asked to start (may take time due to communication with backend) */
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OGS_Starting,
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/** The current session has started. Matches with join in progress disabled are no longer joinable */
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OGS_InProgress,
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/** The session is still valid, but the match is no longer being played (post match lobby) */
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OGS_Ending,
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/** The session is closed and any stats committed */
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OGS_Ended
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};
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/** The state of an async enumeration (friends, content, etc) read request */
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enum EOnlineEnumerationReadState
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{
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OERS_NotStarted,
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OERS_InProgress,
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OERS_Done,
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OERS_Failed
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};
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//@HSL_BEGIN - JRO - 3/21/2016 - PS4 Sessions
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enum OnGameInviteAcceptedResult
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{
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OGIAR_Success,
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OGIAR_GeneralFailure,
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OGIAR_ServerActivity,
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OGIAR_WrongAccount,
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};
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//@HSL_END
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//@HSL_BEGIN_XBOX
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/** The account tier of this profile */
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enum EOnlineAccountTier
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{
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OAT_Unknown,
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OAT_NewUser,
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OAT_Silver,
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OAT_Gold,
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OAT_FamilyGold
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};
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/** Holds information about an online profile for a player */
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struct native OnlineProfile
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{
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/** The user id for this profile */
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var string UserId;
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/** The account tier of this profile*/
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var EOnlineAccountTier AccountTier;
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/** The total gamerscore for the player associated with this profile */
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var int Gamerscore;
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/** The name displayed in the application for the player associated with this profile */
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var string ApplicationDisplayName;
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/** The user name to display in-game for the player associated with this profile */
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var string GameDisplayName;
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/** The URL of the picture to display for the player associated with this profile */
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var string DisplayPictureURL;
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/** The URL of the resized display picture for the player associated with this profile */
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var string ApplicationDisplayPictureResizeURL;
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/** The URL of the profile's public gamer picture */
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var string PublicGamerPictureURL;
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/** The URL of the resized picture of the user to show in the game */
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var string GameDisplayPictureResizeURL;
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};
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//@HSL_END_XBOX
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/** The possible friend states for a friend entry */
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enum EOnlineFriendState
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{
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/** Not currently online */
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OFS_Offline,
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/** Signed in and online */
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OFS_Online,
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/** Signed in, online, and idle */
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OFS_Away,
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/** Signed in, online, and asks to be left alone */
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OFS_Busy
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};
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//@HSL_BEGIN_XBOX
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/** Possilbe Flags that can be used to create a Game Session */
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enum EOnlineCreateGameSessionFlag
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{
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OCGSF_New,
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OCGSF_ReSubmit
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};
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//@HSL_END_XBOX
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//@TW Trial Notification enum
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enum EFreeTrialNotification
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{
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FTN_FeatureUnavailable,
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FTN_NetworkCheckFailed,
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FTN_BuyGame
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};
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/** Holds information about a player in a friends list */
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struct native OnlineFriend
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{
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/** Unique identifier of the friend */
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var const UniqueNetId UniqueId;
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/** The session id that the player is in */
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var const qword SessionId;
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/** Player's nick as published to the online service */
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var const string NickName;
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/** String holding information about the player's game state (cap-ed flag, etc.) */
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var const string PresenceInfo;
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/** The current state for this friend */
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var const EOnlineFriendState FriendState;
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/** Whether the friend is online or not */
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var const bool bIsOnline;
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/** Whether the friend is playing a game or not */
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var const bool bIsPlaying;
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/** Whether the friend is playing the same game or not */
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var const bool bIsPlayingThisGame;
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/** Whether the game the friend is in is joinable or not */
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var const bool bIsJoinable;
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/** Whether the friend can chat via voice or not */
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var const bool bHasVoiceSupport;
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/** Whether the friends has an invitation outstanding from you or not*/
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var bool bHaveInvited;
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/** Whether the friends has sent an invite to you or not */
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var const bool bHasInvitedYou;
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|
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structcpptext
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{
|
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/**
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* Zeroes members
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*/
|
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FOnlineFriend(void)
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{
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appMemzero(this,sizeof(FOnlineFriend));
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}
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//@zombie_ps4_begin
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FOnlineFriend(EEventParm)
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{
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appMemzero(this,sizeof(FOnlineFriend));
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}
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//@zombie_ps4_end
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/**
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* Copy constructor. Copies the other into this object
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|
*
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|
* @param Other the other structure to copy
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*/
|
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FOnlineFriend(const FOnlineFriend& Other)
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{
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appMemzero(this,sizeof(FOnlineFriend));
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appMemcpy(&UniqueId,&Other.UniqueId,sizeof(FUniqueNetId));
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SessionId = Other.SessionId;
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NickName = Other.NickName;
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PresenceInfo = Other.PresenceInfo;
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FriendState = Other.FriendState;
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bIsOnline = Other.bIsOnline;
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bIsPlaying = Other.bIsPlaying;
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bIsPlayingThisGame = Other.bIsPlayingThisGame;
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bIsJoinable = Other.bIsJoinable;
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bHasVoiceSupport = Other.bHasVoiceSupport;
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bHaveInvited = Other.bHaveInvited;
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bHasInvitedYou = Other.bHasInvitedYou;
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}
|
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|
|
/**
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|
* Assignment operator. Copies the other into this object
|
|
*
|
|
* @param Other the other structure to copy
|
|
*/
|
|
FOnlineFriend& operator=(const FOnlineFriend& Other)
|
|
{
|
|
if (this != &Other)
|
|
{
|
|
appMemcpy(&UniqueId,&Other.UniqueId,sizeof(FUniqueNetId));
|
|
SessionId = Other.SessionId;
|
|
NickName = Other.NickName;
|
|
PresenceInfo = Other.PresenceInfo;
|
|
FriendState = Other.FriendState;
|
|
bIsOnline = Other.bIsOnline;
|
|
bIsPlaying = Other.bIsPlaying;
|
|
bIsPlayingThisGame = Other.bIsPlayingThisGame;
|
|
bIsJoinable = Other.bIsJoinable;
|
|
bHasVoiceSupport = Other.bHasVoiceSupport;
|
|
bHaveInvited = Other.bHaveInvited;
|
|
bHasInvitedYou = Other.bHasInvitedYou;
|
|
}
|
|
return *this;
|
|
}
|
|
}
|
|
};
|
|
|
|
//@HSL_BEGIN - JRO - 8/11/2016 - Useful data for each party member
|
|
struct native PartyMember
|
|
{
|
|
var UniqueNetId OnlineId;
|
|
var string NickName;
|
|
};
|
|
//@HSL_END
|
|
|
|
/** The type of player owned content */
|
|
enum EOnlineContentType
|
|
{
|
|
/** Content downloaded digitally from the online market */
|
|
OCT_Downloaded,
|
|
/** Player's save game content */
|
|
OCT_SaveGame,
|
|
/** Game downloaded digitally from the online market */
|
|
OCT_Game,
|
|
};
|
|
|
|
/** Holds information about a single piece of downloaded content */
|
|
struct native OnlineContent
|
|
{
|
|
/** The type of content this represents */
|
|
var EOnlineContentType ContentType;
|
|
/** Optional user index that content is downloaded for (-1 means it's not associated with any user) */
|
|
var byte UserIndex;
|
|
/** Whether the package is corrupt or not */
|
|
var bool bIsCorrupt;
|
|
/** The device ID the DLC is on */
|
|
var int DeviceId;
|
|
/** The game specific license mask for this item */
|
|
var int LicenseMask;
|
|
/** Displayable name of the content */
|
|
var string FriendlyName;
|
|
/** Non-displayable file name of the content */
|
|
var string Filename;
|
|
/** File system usable reference to the content */
|
|
var string ContentPath;
|
|
/** List of packages in the content */
|
|
var array<string> ContentPackages;
|
|
/** List of all non-package files in the content */
|
|
var array<string> ContentFiles;
|
|
};
|
|
|
|
/** Holds information about a single piece of cross title downloaded content */
|
|
struct native OnlineCrossTitleContent extends OnlineContent
|
|
{
|
|
/** The title ID the content is from */
|
|
var int TitleId;
|
|
|
|
/** The title ID (as string) the content is from */
|
|
var init string TitleIdString;
|
|
|
|
/** Whether this item is a trial or not */
|
|
var bool bIsTrial;
|
|
};
|
|
|
|
/**
|
|
* Indicates the connection status with the remote online servers
|
|
*/
|
|
enum EOnlineServerConnectionStatus
|
|
{
|
|
/** Gracefully disconnected from the online servers */
|
|
OSCS_NotConnected,
|
|
/** Connected to the online servers just fine */
|
|
OSCS_Connected,
|
|
/** Connection was lost for some reason */
|
|
OSCS_ConnectionDropped,
|
|
/** Can't connect because of missing network connection */
|
|
OSCS_NoNetworkConnection,
|
|
/** Service is temporarily unavailable */
|
|
OSCS_ServiceUnavailable,
|
|
/** An update is required before connecting is possible */
|
|
OSCS_UpdateRequired,
|
|
/** Servers are too busy to handle the request right now */
|
|
OSCS_ServersTooBusy,
|
|
/** Disconnected due to duplicate login */
|
|
OSCS_DuplicateLoginDetected,
|
|
/** Can't connect because of an invalid/unknown user */
|
|
OSCS_InvalidUser,
|
|
//@HSL_BEGIN_PS4
|
|
/** Can't connect because we are banned */
|
|
OSCS_Banned,
|
|
/** Can't connect because user age is too young */
|
|
OSCS_TooYoung,
|
|
/** Can't connect because PSN is not available */
|
|
OSCS_PSNUnavailable,
|
|
/** Can't connect because XBox Live is not available */
|
|
OSCS_XBLiveUnavailable,
|
|
//@HSL_END_PS4
|
|
};
|
|
|
|
/**
|
|
* The various NAT types the player may have
|
|
*/
|
|
enum ENATType
|
|
{
|
|
/** Unable to determine the NAT type */
|
|
NAT_Unknown,
|
|
/** Anyone can join without connectivity problems */
|
|
NAT_Open,
|
|
/** Most can join but might have problems with strict */
|
|
NAT_Moderate,
|
|
/** Will most likely have connectivity problems with strict/moderate */
|
|
NAT_Strict
|
|
};
|
|
|
|
/** A player in a session */
|
|
struct native OnlineRegistrant
|
|
{
|
|
/** Unique id of the player involved in the arbitrated session */
|
|
var const UniqueNetId PlayerNetId;
|
|
|
|
structcpptext
|
|
{
|
|
/**
|
|
* The noinit version of the ctor
|
|
*/
|
|
FORCEINLINE FOnlineRegistrant(void)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Inits it to the player id specified
|
|
*
|
|
* @param InId sets the player id
|
|
*/
|
|
FORCEINLINE FOnlineRegistrant(const FUniqueNetId InId) :
|
|
PlayerNetId(InId)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Compares the player IDs for equality
|
|
*
|
|
* @param Id the value to compare
|
|
*
|
|
* @returns TRUE if they are equal, FALSE otherwise
|
|
*/
|
|
FORCEINLINE UBOOL operator==(const FOnlineRegistrant& Other) const
|
|
{
|
|
return PlayerNetId == Other.PlayerNetId;
|
|
}
|
|
}
|
|
};
|
|
|
|
/** Struct holding the information about a single arbitration registrant */
|
|
struct native OnlineArbitrationRegistrant extends OnlineRegistrant
|
|
{
|
|
/** Unique id of the machine involved in the arbitrated session */
|
|
var const qword MachineId;
|
|
/** Trust level of the machine/player for the arbitrated session */
|
|
var const int Trustworthiness;
|
|
};
|
|
|
|
/**
|
|
* Holds a word/phrase that was recognized by the speech analyzer
|
|
*
|
|
* @note See VoiceInterface.h to change the native layout of this struct
|
|
*/
|
|
struct SpeechRecognizedWord
|
|
{
|
|
/** The id of the word in the vocabulary */
|
|
var int WordId;
|
|
/** the actual word */
|
|
var string WordText;
|
|
/** How confident the analyzer was in the recognition */
|
|
var float Confidence;
|
|
};
|
|
|
|
/** Indicates the state the LAN beacon is in */
|
|
enum ELanBeaconState
|
|
{
|
|
/** The lan beacon is disabled */
|
|
LANB_NotUsingLanBeacon,
|
|
/** The lan beacon is responding to client requests for information */
|
|
LANB_Hosting,
|
|
/** The lan beacon is querying servers for information */
|
|
LANB_Searching
|
|
};
|
|
|
|
/**
|
|
* Struct holding information used when writing scoring information that is used
|
|
* to determine a player's skill rating
|
|
*/
|
|
struct native OnlinePlayerScore
|
|
{
|
|
/** The player that this score is for */
|
|
var UniqueNetId PlayerId;
|
|
/** The team that the player is on */
|
|
var int TeamId;
|
|
/** The score for this player */
|
|
var int Score;
|
|
};
|
|
|
|
/** The series of status codes that the account creation method can return */
|
|
enum EOnlineAccountCreateStatus
|
|
{
|
|
/** Created the account successfully */
|
|
OACS_CreateSuccessful,
|
|
/** Failed but no indication why */
|
|
OACS_UnknownError,
|
|
/** The user name is invalid */
|
|
OACS_InvalidUserName,
|
|
/** The password is invalid */
|
|
OACS_InvalidPassword,
|
|
/** The unique user name is invalid */
|
|
OACS_InvalidUniqueUserName,
|
|
/** The user name is invalid */
|
|
OACS_UniqueUserNameInUse,
|
|
/** The backend service is not reachable */
|
|
OACS_ServiceUnavailable
|
|
};
|
|
|
|
/** Information about a local talker */
|
|
struct native LocalTalker
|
|
{
|
|
/** Whether this talker is currently registered */
|
|
var bool bHasVoice;
|
|
/** Whether the talker should send network data */
|
|
var bool bHasNetworkedVoice;
|
|
/** Whether the player is trying to speak voice commands */
|
|
var bool bIsRecognizingSpeech;
|
|
/** Whether the local talker was speaking last frame */
|
|
var bool bWasTalking;
|
|
/** Whether the remote talker is speaking this frame */
|
|
var bool bIsTalking;
|
|
/** Whether this player was already registered with the voice interface or not */
|
|
var bool bIsRegistered;
|
|
//@HSL_BEGIN_XBOX
|
|
/** Used to keep track of whether a player has been talking recently */
|
|
var float TimeSinceLastPacket;
|
|
//@HSL_END_XBOX
|
|
};
|
|
|
|
/** Information about a remote talker */
|
|
struct native RemoteTalker
|
|
{
|
|
/** The unique id for this talker */
|
|
var UniqueNetId TalkerId;
|
|
/** Used to trigger talking delegates only after a certain period of time has passed */
|
|
var float LastNotificationTime;
|
|
/** Whether the remote talker was speaking last frame */
|
|
var bool bWasTalking;
|
|
/** Whether the remote talker is speaking this frame */
|
|
var bool bIsTalking;
|
|
/** Whether this player was already registered with the voice interface or not */
|
|
var bool bIsRegistered;
|
|
//@HSL_BEGIN_XBOX
|
|
/** Used to keep track of whether a player has been talking recently */
|
|
var float TimeSinceLastPacket;
|
|
/** Used to keep track of how long the user has been in chat */
|
|
var float TimeSinceJoining;
|
|
//@HSL_END_XBOX
|
|
};
|
|
|
|
/** Holds the data used in a friend message */
|
|
struct native OnlineFriendMessage
|
|
{
|
|
/** The player that is sending the message */
|
|
var UniqueNetId SendingPlayerId;
|
|
/** The nick name of the player that sent the message */
|
|
var string SendingPlayerNick;
|
|
/** Whether this is a friend invite or just a generic message */
|
|
var bool bIsFriendInvite;
|
|
/** Whether this message is a game invite or not */
|
|
var bool bIsGameInvite;
|
|
/** Whether the invite has been accepted or not */
|
|
var bool bWasAccepted;
|
|
/** Whether the invite has been denied or not */
|
|
var bool bWasDenied;
|
|
/** The corresponding message that was sent */
|
|
var string Message;
|
|
};
|
|
|
|
/** Holds a named object interface for dynamically bound interfaces */
|
|
struct native NamedInterface
|
|
{
|
|
/** The name to bind this object to */
|
|
var name InterfaceName;
|
|
/** The object to store at this location */
|
|
var Object InterfaceObject;
|
|
};
|
|
|
|
/** Holds the set of registered named interfaces */
|
|
var private array<NamedInterface> NamedInterfaces;
|
|
|
|
/** Holds a name to class name mapping for adding the named interfaces automatically */
|
|
struct native NamedInterfaceDef
|
|
{
|
|
/** The name to bind this object to */
|
|
var name InterfaceName;
|
|
/** The class to load and create for the named interface */
|
|
var string InterfaceClassName;
|
|
};
|
|
|
|
/** The list of named interfaces to automatically create and store */
|
|
var config array<NamedInterfaceDef> NamedInterfaceDefs;
|
|
|
|
/** Holds metadata about a given downloadable file */
|
|
struct native EmsFile
|
|
{
|
|
/** Hash value, if applicable, of the given file contents */
|
|
var string Hash;
|
|
/** Filename as downloaded */
|
|
var string DLName;
|
|
/** Logical filename, maps to the downloaded filename */
|
|
var string Filename;
|
|
/** File size */
|
|
var int FileSize;
|
|
};
|
|
|
|
/** Holds the data used in downloading a file asynchronously from the online service */
|
|
struct native TitleFile
|
|
{
|
|
/** The name of the file as requested */
|
|
var string Filename;
|
|
/** The async state the file download is in */
|
|
var EOnlineEnumerationReadState AsyncState;
|
|
/** The buffer of data for the file */
|
|
var array<byte> Data;
|
|
};
|
|
|
|
//@HSL_BEGIN_XBOX
|
|
enum EOnlineFileType
|
|
{
|
|
OFT_Unknown,
|
|
OFT_Binary,
|
|
OFT_Json
|
|
};
|
|
//@HSL_END_XBOX
|
|
|
|
/** Community file info */
|
|
struct native CommunityContentFile
|
|
{
|
|
//@HSL_BEGIN_XBOX
|
|
/** Unique identifier for this content file */
|
|
var int ContentId;
|
|
/** The path to the file on the server */
|
|
var string RemoteContentPath;
|
|
/** Content type field */
|
|
var EOnlineFileType ContentType;
|
|
//@HSL_END_XBOX
|
|
/** Size in bytes of the payload in the file */
|
|
var int FileSize;
|
|
/** The original owner of the file */
|
|
var UniqueNetId Owner;
|
|
/** The number of times this file has been downloaded */
|
|
var int DownloadCount;
|
|
/** The average rating for this file from the community */
|
|
var float AverageRating;
|
|
/** The number of times this file has been rated */
|
|
var int RatingCount;
|
|
/** The last rating the user gave this content */
|
|
var int LastRatingGiven;
|
|
/** The path to the file if stored locally */
|
|
var string LocalFilePath;
|
|
};
|
|
|
|
/** Community file metadata */
|
|
struct native CommunityContentMetadata
|
|
{
|
|
//@HSL_BEGIN_XBOX
|
|
/** Content type field */
|
|
var EOnlineFileType ContentType;
|
|
/** The remote path for where the file will live on the server */
|
|
var string RemotePath;
|
|
/** The display (friendly) name for the file */
|
|
var string DisplayName;
|
|
};
|
|
|
|
struct native UserAccountInfo
|
|
{
|
|
/** The date of birth of the user */
|
|
var string DateOfBirth;
|
|
/** The e-mail address of the user */
|
|
var string Email;
|
|
/** The first name of the user */
|
|
var string FirstName;
|
|
/** The last name of the user */
|
|
var string LastName;
|
|
/** The gamertag of the user */
|
|
var string Gamertag;
|
|
};
|
|
//@HSL_END_XBOX
|
|
|
|
/** Holds the per session information for named sessions */
|
|
struct native NamedSession
|
|
{
|
|
/** The name of the session */
|
|
var name SessionName;
|
|
/** The platform specific session information */
|
|
var const native transient pointer SessionInfo{void};
|
|
/** The game settings associated with this session */
|
|
var OnlineGameSettings GameSettings;
|
|
/** List of players registered in the session */
|
|
var array<OnlineRegistrant> Registrants;
|
|
/** The set of registered players for arbitration */
|
|
var array<OnlineArbitrationRegistrant> ArbitrationRegistrants;
|
|
};
|
|
|
|
/** The list of sessions currently managed by the online subsystem */
|
|
var const protected array<NamedSession> Sessions;
|
|
|
|
//@HSL_BEGIN_XBOX
|
|
/** The type of an achievement reward */
|
|
enum EAchievementRewardType
|
|
{
|
|
ART_Unknown,
|
|
ART_Gamerscore,
|
|
ART_InApp,
|
|
ART_Art
|
|
};
|
|
|
|
/** The type of an achievement media asset*/
|
|
enum EAchievementMediaAssetType
|
|
{
|
|
AMAT_Unknown,
|
|
AMAT_Icon,
|
|
AMAT_Art
|
|
};
|
|
|
|
/** The type of an achievement */
|
|
enum EAchievementUnlockType
|
|
{
|
|
AUT_Unknown,
|
|
AUT_All,
|
|
AUT_Persistent,
|
|
AUT_Challenge
|
|
};
|
|
|
|
/** The participation type of an achievement */
|
|
enum EAchievementParticipationType
|
|
{
|
|
EAPT_Unknown,
|
|
EAPT_Individual,
|
|
EAPT_Group
|
|
};
|
|
|
|
/** The progress state of an achievement */
|
|
enum EAchievementProgressState
|
|
{
|
|
APS_Unknown,
|
|
APS_Achieved,
|
|
APS_NotStarted,
|
|
APS_InProgress,
|
|
};
|
|
|
|
/** A reward granted when an achievement is unlocked */
|
|
struct native AchievementReward
|
|
{
|
|
/** The name of the reward */
|
|
var const string RewardName;
|
|
/** The descrion of the award */
|
|
var const string Description;
|
|
/** The data associated with the reward */
|
|
var const string Data;
|
|
/** Type type of the reward */
|
|
var const EAchievementRewardType RewardType;
|
|
};
|
|
|
|
/** A media asset tied to an achievement */
|
|
struct native AchievementMediaAsset
|
|
{
|
|
/** The name of the asset */
|
|
var const string AssetName;
|
|
/** The type of the asset */
|
|
var const EAchievementMediaAssetType AssetType;
|
|
/** The URL of the asset */
|
|
var const string AssetURL;
|
|
};
|
|
|
|
/** An association between a title ID and an achievement */
|
|
struct native AchievementTitleAssociation
|
|
{
|
|
/** The localized name of the title */
|
|
var const string LocalizedTitleName;
|
|
/** The title ID */
|
|
var const int TitleID;
|
|
};
|
|
//@HSL_END_XBOX
|
|
|
|
/** Holds the information contained in Live's achievements for this title */
|
|
struct native AchievementDetails
|
|
{
|
|
//@HSL_BEGIN_XBOX
|
|
/** The ID of the achievement DINGO_DEPRECATED in favor of the ID stored as a string */
|
|
var const int Id;
|
|
/** The ID of the achievement as a string */
|
|
var const string StringId;
|
|
/** The name of the achievement */
|
|
var const string AchievementName;
|
|
/** The description of the achievement NOTE: on Dingo this is the "Unlocked Description" */
|
|
var const string Description;
|
|
/** The description of how to meet the requirements of the achievement NOTE: on Dingo this is the "Locked Description"*/
|
|
var const string HowTo;
|
|
/** The image associated with the achievement */
|
|
var Surface Image;
|
|
/** The month of when it was earned DINGO_DEPRECATED */
|
|
var const byte MonthEarned;
|
|
/** The day of the month of when it was earned DINGO_DEPRECATED */
|
|
var const byte DayEarned;
|
|
/** The year of when it was earned (byte is fine since the none of the consoles will last that long :) ) DINGO_DEPRECATED */
|
|
var const byte YearEarned;
|
|
/** The day of week since we have a byte available for padding DINGO_DEPRECATED */
|
|
var const byte DayOfWeekEarned;
|
|
/** How much this achievement is worth NOTE: on Dingo this info will be stored in Rewards */
|
|
var const int GamerPoints;
|
|
/** Whether the achievement is secret (hidden if not achieved) or not */
|
|
var const bool bIsSecret;
|
|
/** Whether the achievement awarded online or not DINGO_DEPRECATED */
|
|
var const bool bWasAchievedOnline;
|
|
/** Whether the achievement awarded offline or not DINGO_DEPRECATED */
|
|
var const bool bWasAchievedOffline;
|
|
/** The type of this achievement (eg Challenge or Persistent) */
|
|
var const EAchievementUnlockType UnlockType;
|
|
/** The start time for a Challenge achievement window */
|
|
var const qword ChallengeWindowBegin;
|
|
/** The end time for a Challenge achievement window */
|
|
var const qword ChallengeWindowEnd;
|
|
/** The in-game Deep Link that specifies the starting point for this achievement */
|
|
var const string DeepLink;
|
|
/** The estimated time the achievement will take to earn */
|
|
var const qword EstimatedUnlockTime;
|
|
/** Whether this achievement has been revoked or not */
|
|
var const bool bIsRevoked;
|
|
/** The participation type of this Achievement */
|
|
var const EAchievementParticipationType ParticipationType;
|
|
/* The platform this achievement was earned on */
|
|
var const array<string> PlatformsAvailableOn;
|
|
/** The progress state of this achievement */
|
|
var const EAchievementProgressState ProgressState;
|
|
/** The rewards associated with this achievement */
|
|
var const array<AchievementReward> Rewards;
|
|
/** The media assets associated with this achievement */
|
|
var const array<AchievementMediaAsset> MediaAssets;
|
|
/** The product ID in which this achievement can be unlocked */
|
|
var const string ProductID;
|
|
/** ID of the service configuration set associated with the achievement */
|
|
var const string ServiceConfigurationID;
|
|
/** The titles associated with the achievement */
|
|
var const array<AchievementTitleAssociation> TitleAssociations;
|
|
|
|
};
|
|
|
|
// pseudo-enum for ProductItemType (has to be done this way because it is a bitmask)
|
|
const PIT_Game = 0x0001;
|
|
const PIT_App = 0x0002;
|
|
const PIT_Consumable = 0x0004;
|
|
const PIT_Durable = 0x0008;
|
|
const PIT_GameDemo = 0x0010;
|
|
const PIT_All = 0x001F; // PIT_Game | PIT_App | PIT_Consumable | PIT_Durable | PIT_GameDemo;
|
|
|
|
/** The order products should be sorted when reading them from the online service */
|
|
enum ECatalogSortOrder
|
|
{
|
|
CSO_FreeAndPaidCountDaily,
|
|
CSO_PaidCountAllTime,
|
|
CSO_PaidCountDail,
|
|
CSO_DigitalReleaseDate,
|
|
CSO_ReleaseDate,
|
|
CSO_UserRatings
|
|
};
|
|
|
|
/** Holds the details of a marketplace product's availabilty */
|
|
struct native MarketplaceProductAvailability
|
|
{
|
|
/** The list of acceptable payment types for the catalog item */
|
|
var const array<string> AcceptablePaymentInstrumentTypes;
|
|
/** Text that describes the catalog item's availability */
|
|
var const string Description;
|
|
/** The title of the product */
|
|
var const string Title;
|
|
/** The number of units available for the catalog item */
|
|
var const int ConsumableQuantity;
|
|
/** Identifier for the content of the product */
|
|
var const string ContentId;
|
|
/** Code for the currency used in the product price */
|
|
var const string CurrencyCode;
|
|
/** String version of product list price */
|
|
var const string DisplayListPrice;
|
|
/** String version of product price */
|
|
var const string DisplayPrice;
|
|
/** Distribution type of the product */
|
|
var const string DistributionType;
|
|
/** Is this product purchaseable? */
|
|
var const bool bIsPurchasable;
|
|
/** The published price listed for the catalog item */
|
|
var const float ListPrice;
|
|
/** An identifier of an offer for the catalog item */
|
|
var const string OfferId;
|
|
/** The price of the catalog item, which is the amount the customer actually pays after any specials or discounts are applied */
|
|
var const float Price;
|
|
/** Text to display to the user to interest them in the product */
|
|
var const string PromotionalText;
|
|
/** Signed offer for the product */
|
|
var const string SignedOffer;
|
|
|
|
};
|
|
|
|
/** Holds details about an image related to a marketplace product */
|
|
struct native MarketplaceProductImage
|
|
{
|
|
/** Identifier for the image */
|
|
var const string Id;
|
|
/** Height of the image */
|
|
var const int Height;
|
|
/** Width of the image */
|
|
var const int Width;
|
|
/** String describing the purpose of the image */
|
|
var const string Purpose;
|
|
/** A list of purposes for the image */
|
|
var const array<string> Purposes;
|
|
/** URL where alternate sizes of the image are stored */
|
|
var const string ResizeURL;
|
|
};
|
|
|
|
/** The type of media for a marketplace product */
|
|
enum EMediaItemType
|
|
{
|
|
MIT_Unknown,
|
|
MIT_Game,
|
|
MIT_Application,
|
|
MIT_GameContent,
|
|
MIT_GameConsumable,
|
|
MIT_Subscription,
|
|
MIT_All
|
|
};
|
|
|
|
/** Holds the information about a marketplace product */
|
|
struct native MarketplaceProductDetails
|
|
{
|
|
/** The identifier for the product */
|
|
var const string StandardId;
|
|
/** The type of media of the product */
|
|
var const EMediaItemType MediaItemType;
|
|
/** The name of the product */
|
|
var const string ProductName;
|
|
/** The product identifier for the product */
|
|
var const string ProductId;
|
|
/** The release date of the product */
|
|
var const qword ReleaseDate;
|
|
/** The sandboxid of the product */
|
|
var const string SandboxId;
|
|
/** The id of the title this product belongs to */
|
|
var const int TitleId;
|
|
/** Indicates if this product is a Bundle that includes entitlements to other products */
|
|
var const bool bIsBundle;
|
|
/** Indicates if this Product is a member of a Bundle in the Marketplace */
|
|
var const bool bIsPartOfAnyBundle;
|
|
/** The short version of the name of the catalog item */
|
|
var const string ReducedName;
|
|
/** The images associated with the product */
|
|
var const array<MarketplaceProductImage> Images;
|
|
/** The state of reading additional details for this product */
|
|
var EOnlineEnumerationReadState DetailsReadState;
|
|
/** The availability details for the product (NOTE: only filled in after a request for additional details) */
|
|
var const array<MarketplaceProductAvailability> Availabilities;
|
|
/** The description for the product (NOTE: only filled in after a request for additional details) */
|
|
var const string ProductDescription;
|
|
|
|
structcpptext
|
|
{
|
|
FMarketplaceProductDetails() : DetailsReadState(OERS_NotStarted) {}
|
|
}
|
|
};
|
|
|
|
/** The state of an inventory item */
|
|
enum EInventoryItemState
|
|
{
|
|
IIS_Unknown,
|
|
IIS_All,
|
|
IIS_Enabled,
|
|
IIS_Suspended,
|
|
IIS_Expired,
|
|
IIS_Canceled
|
|
};
|
|
|
|
/** Holds the information about a marketplace inventory item */
|
|
struct native MarketplaceInventoryItem
|
|
{
|
|
/** Product identifier of the item */
|
|
var const string ProductId;
|
|
/** Media type of the item (eg game, consumable, etc) */
|
|
var const EMediaItemType MediaItemType;
|
|
/** State of the item */
|
|
var const EInventoryItemState ItemState;
|
|
/** Quantity of the consumable item available */
|
|
var const int ConsumableBalance;
|
|
/** The title identifier for which the item is valid */
|
|
var const int TitleId;
|
|
/** A list of content container identifiers that contain this item (eg if this item is available as part of multiple content packs */
|
|
var const array<string> ContainerIds;
|
|
/** The date the item became available */
|
|
var const qword StartDate;
|
|
/** The date the item will no longer be available */
|
|
var const qword EndDate;
|
|
/** The date the user received the rights to access this content */
|
|
var const qword RightsObtainedDate;
|
|
/** The URL of the item */
|
|
var const string Url;
|
|
/** The URL of the consumable item */
|
|
var const string ConsumableUrl;
|
|
//@HSL_END_XBOX
|
|
};
|
|
|
|
/** The state of an async enumeration (friends, content, etc) read request */
|
|
enum EOnlineNewsType
|
|
{
|
|
ONT_Unknown,
|
|
ONT_GameNews,
|
|
ONT_ContentAnnouncements,
|
|
ONT_Misc
|
|
};
|
|
|
|
enum ESessionMemberStatus
|
|
{
|
|
DSMS_Reserved,
|
|
DSMS_Inactive,
|
|
DSMS_Ready,
|
|
DSMS_Active
|
|
};
|
|
|
|
struct native SessionMemberInfo
|
|
{
|
|
var UniqueNetId PlayerNetId;
|
|
var ESessionMemberStatus MemberStatus;
|
|
var init string SecureAddress;
|
|
/** The gamertag of the player */
|
|
var init string Nickname;
|
|
var bool Muted;
|
|
};
|
|
|
|
struct native PermissionsResult
|
|
{
|
|
var SessionMemberInfo User;
|
|
var bool bHasPermission;
|
|
};
|
|
|
|
var array<SessionMemberInfo> PartyMemberList;
|
|
var array<SessionMemberInfo> GameMemberList;
|
|
//@HSL_END_XBOX
|
|
|
|
/** Whether to use the override or not */
|
|
var config bool bUseBuildIdOverride;
|
|
|
|
/** Used to specify a build override value */
|
|
var config int BuildIdOverride;
|
|
|
|
/** The class to create our patcher instance from */
|
|
var config string IniLocPatcherClassName;
|
|
|
|
/** The object responsible for patching downloaded INI/loc files */
|
|
var transient IniLocPatcher Patcher;
|
|
|
|
/** Used to introduce latency when communicating with the online layer for testing purposes */
|
|
var config float AsyncMinCompletionTime;
|
|
|
|
/** Holds information about a player in a friends list */
|
|
struct native OnlinePartyMember
|
|
{
|
|
/** Unique identifier of the friend */
|
|
var const UniqueNetId UniqueId;
|
|
/** The player's nickname */
|
|
var const string Nickname;
|
|
/** The local controller id if local */
|
|
var const byte LocalUserNum;
|
|
/** The NAT type for this player */
|
|
var const ENATType NatType;
|
|
/** The title id of the title the player is in */
|
|
var const int TitleId;
|
|
/** Whether the player is local to this machine or remote */
|
|
var const bool bIsLocal;
|
|
/** Whether the player is in party voice or game voice */
|
|
var const bool bIsInPartyVoice;
|
|
/** Whether the player is talking or not */
|
|
var const bool bIsTalking;
|
|
/** Whether the player is in a game session */
|
|
var const bool bIsInGameSession;
|
|
/** Whether the party member is playing the same game or not */
|
|
var const bool bIsPlayingThisGame;
|
|
/** The session id that the player is in */
|
|
var const qword SessionId;
|
|
/** The first 4 bytes of custom application data */
|
|
var const int Data1;
|
|
/** The second 4 bytes of custom application data */
|
|
var const int Data2;
|
|
/** The third 4 bytes of custom application data */
|
|
var const int Data3;
|
|
/** The fourth 4 bytes of custom application data */
|
|
var const int Data4;
|
|
};
|
|
|
|
/** Flags indicating the privileges allowed for posting to social networking sites */
|
|
struct native SocialPostPrivileges
|
|
{
|
|
/** The title can post images on social networks */
|
|
var const bool bCanPostImage;
|
|
/** The title can post links on social networks */
|
|
var const bool bCanPostLink;
|
|
};
|
|
|
|
/** Flags describing the posted content */
|
|
struct native SocialPostImageFlags
|
|
{
|
|
/** Image is user generated content */
|
|
var bool bIsUserGeneratedImage;
|
|
/** Post is the result of miscellaneous game activity */
|
|
var bool bIsGameGeneratedImage;
|
|
/** Post is the result of an earned achievement */
|
|
var bool bIsAchievementImage;
|
|
/** Post is for media */
|
|
var bool bIsMediaImage;
|
|
};
|
|
|
|
/** Info needed to post an image */
|
|
struct native SocialPostImageInfo
|
|
{
|
|
var SocialPostImageFlags Flags;
|
|
/** On Facebook, this is the text that the user provides to describe the image, which appears directly below the user's name */
|
|
var string MessageText;
|
|
/** On Facebook, clicking this text displays the image at full size */
|
|
var string TitleText;
|
|
/** The caption of the preview image that accompanies this post */
|
|
var string PictureCaption;
|
|
/** On Facebook, this text is displayed below the caption */
|
|
var string PictureDescription;
|
|
};
|
|
|
|
/** Info needed to post an image link */
|
|
struct native SocialPostLinkInfo extends SocialPostImageInfo
|
|
{
|
|
/** Clicking on the message title text on the social networking site navigates to this URL */
|
|
var string TitleURL;
|
|
/** Clicking on the preview image on the social networking site navigates to this URL */
|
|
var string PictureURL;
|
|
};
|
|
|
|
//@HSL_BEGIN_XBOX
|
|
struct native SessionUpdateInfo
|
|
{
|
|
var const array<SessionMemberInfo> MembersJoined;
|
|
var const array<SessionMemberInfo> MembersLeft;
|
|
var const bool bHostDeviceTokenChanged;
|
|
var const bool bInitializationStateChanged;
|
|
var const bool bMatchmakingStatusChanged;
|
|
var const bool bMemberJoinedOrLeft;
|
|
var const bool bMemberStatusChanged;
|
|
var const bool bSessionJoinabilityChanged;
|
|
var const bool bCustomPropertyChange;
|
|
var const bool bMemberCustomPropertyChange;
|
|
};
|
|
|
|
var const config string DefaultSessionTemplateName;
|
|
var const config string PartySessionTemplateName;
|
|
//@HSL_END_XBOX
|
|
|
|
`if (`__TW_ONLINESUBSYSTEM_)
|
|
|
|
/* Used to contain a local list of inventory items fetched from Steam */
|
|
struct native CurrentInventoryEntry
|
|
{
|
|
var const UniqueNetId Instance;
|
|
/** The original playfab item ID linked to this item */
|
|
var const string PlayfabItemId;
|
|
var const int Definition;
|
|
var const int Quantity;
|
|
var int NewlyAdded;
|
|
var int LastUsedTime;
|
|
var bool InFlight;
|
|
var bool Stale;
|
|
};
|
|
var const array<CurrentInventoryEntry> CurrentInventory;
|
|
|
|
/** The list of owned entitlement IDs */
|
|
var const array<string> OwnedEntitlementIds;
|
|
|
|
enum ItemType
|
|
{
|
|
ITP_WeaponSkin,
|
|
ITP_CharacterSkin,
|
|
ITP_KeyCrate,
|
|
ITP_Item,
|
|
ITP_CraftingComponent,
|
|
ITP_Emote,
|
|
ITP_SFX,
|
|
ITP_NONE,
|
|
};
|
|
|
|
enum ItemRarity
|
|
{
|
|
ITR_Common,
|
|
ITR_Uncommon,
|
|
ITR_Rare,
|
|
ITR_Mythical,
|
|
ITR_Legendary,
|
|
ITR_ExceedinglyRare,
|
|
ITR_NONE,
|
|
};
|
|
|
|
/* fetching the individual properties of an item */
|
|
struct native ItemProperties
|
|
{
|
|
var int Definition;
|
|
/** The playfab item name. It can differ from Definition if its mapped to an entitlement */
|
|
var string PlayfabItemId;
|
|
/** The product ID as exists in PSN */
|
|
var string ProductID;
|
|
/** signed offer ID for PSN item */
|
|
var string SignedOfferId;
|
|
/** Key ID used to open this item (used for playfab locked containers) */
|
|
var string RequiredKeyId;
|
|
var string Name;
|
|
var string KeyName;
|
|
var ItemType Type;
|
|
var ItemRarity Rarity;
|
|
var string ShortDescription;
|
|
var string Price;
|
|
var int Quality;
|
|
var string IconURL;
|
|
var string IconURLLarge;
|
|
var bool Tradeable;
|
|
var bool Commodity;
|
|
var bool Marketable;
|
|
var string Description;
|
|
var string Exchange;
|
|
var string Bundle;
|
|
var bool UniqueToOwn;
|
|
var int PerkId; //index bassed off our array
|
|
var int AltPerkId; //index bassed off our array
|
|
var int WeaponType;
|
|
var int FilterIdIndex;
|
|
var bool ItemOnSale;
|
|
var string BasePrice;
|
|
var string DiscountRate;
|
|
|
|
structcpptext
|
|
{
|
|
public:
|
|
FItemProperties() {}
|
|
FItemProperties(EEventParm)
|
|
{
|
|
appMemzero(this, sizeof(FItemProperties));
|
|
}
|
|
|
|
// Retrieves a list of bundled items based on the Bundle property. This is recursive and returns only items NOT other bundles
|
|
void GetBundledItems( TArray<FItemProperties>& OutList ) const;
|
|
// Localizes properties that require localizing
|
|
void LocalizeProperties();
|
|
private:
|
|
UBOOL LocalizeString( FString& InString );
|
|
const TCHAR* GetLocSectionName();
|
|
}
|
|
};
|
|
var array<ItemProperties> ItemPropertiesList;
|
|
|
|
var bool bSalesEvent;
|
|
var bool bSalesEventChecked;
|
|
|
|
struct native ExchangeRule
|
|
{
|
|
var int Definition;
|
|
var int Quantity;
|
|
};
|
|
|
|
struct native ExchangeRuleSets
|
|
{
|
|
var array<ExchangeRule> Sources;
|
|
var int Target;
|
|
var ItemType Type;
|
|
};
|
|
var array<ExchangeRuleSets> ExchangeRuleSetList;
|
|
|
|
native function OpenMarketPlaceSearch(ItemProperties Item);
|
|
native function OpenMarketPlaceSearchBySignedOfferId(string SignedOfferId);
|
|
native function OpenItemPurchaseOverlay(int SKU);
|
|
native function OpenURL(string WebsiteLink);
|
|
native function OpenGameStorePage();
|
|
|
|
//@TW Adam Massingale | Free trial support requires us to check if user owns game
|
|
native function bool IsGameOwned();
|
|
//@TW Adam Massingale | Free trial period check (checks backend service title data(Playfab))
|
|
native function bool IsFreeTrialPeriodActive();
|
|
//@TW Adam Massingale | Free trial check - see if we can obtain data to check state of free trial
|
|
native function bool CanCheckFreeTrialState();
|
|
|
|
|
|
// return a list of rulesets this item is a source for (Crates,
|
|
// Crafting, ... )
|
|
native function int IsExchangeable( int SourceSKU, out array<ExchangeRuleSets> Ret );
|
|
|
|
native function ClearNewlyAdded();
|
|
native function ClearInFlight();
|
|
|
|
// Are the requirements met to recieve the target SKU with the given
|
|
// Rule (from IsExchangeable() above)
|
|
native function bool ExchangeReady( const out ExchangeRuleSets Rule );
|
|
|
|
// Some playfab items require keys that are separate from the exchange system
|
|
native function bool HasKeyForItem( const int ItemDefinition, out int OutRequiredItem );
|
|
|
|
// do the exchange with the given rule. Inventory will be scanned and
|
|
// appropriate items removed to make the exchange
|
|
native function bool Exchange( const out ExchangeRuleSets Rule, bool AllButOne );
|
|
|
|
delegate OnInventoryReadComplete();
|
|
delegate OnPingRegionsComplete(int RegionIndex);
|
|
|
|
function AddOnInventoryReadCompleteDelegate(delegate<OnInventoryReadComplete> ReadCompleteDelegate)
|
|
{
|
|
if (ReadInventoryCompleteDelegates.Find(ReadCompleteDelegate) == INDEX_NONE)
|
|
{
|
|
ReadInventoryCompleteDelegates.AddItem(ReadCompleteDelegate);
|
|
}
|
|
}
|
|
|
|
function ClearOnInventoryReadCompleteDelegate(delegate<OnInventoryReadComplete> ReadCompleteDelegate)
|
|
{
|
|
local int RemoveIndex;
|
|
|
|
// Remove this delegate from the array if found
|
|
RemoveIndex = ReadInventoryCompleteDelegates.Find(ReadCompleteDelegate);
|
|
if (RemoveIndex != INDEX_NONE)
|
|
{
|
|
ReadInventoryCompleteDelegates.Remove(RemoveIndex,1);
|
|
}
|
|
}
|
|
|
|
function ClearAllInventoryReadCompleteDelegates()
|
|
{
|
|
ReadInventoryCompleteDelegates.Remove(0,ReadInventoryCompleteDelegates.Length);
|
|
}
|
|
|
|
delegate OnReadOnlineAvatarComplete(const UniqueNetId PlayerNetId, Texture2D Avatar);
|
|
delegate OnReadOnlineAvatarByNameComplete(const string PlayerName, const string AvatarURL);
|
|
|
|
function ReadOnlineAvatar(const UniqueNetId PlayerNetId, int Size);
|
|
function ReadOnlineAvatarByName(const string InPlayerName, int Size);
|
|
|
|
function AddOnReadOnlineAvatarCompleteDelegate(delegate<OnReadOnlineAvatarComplete> ReadCompleteDelegate)
|
|
{
|
|
if (ReadAvatarCompleteDelegates.Find(ReadCompleteDelegate) == INDEX_NONE)
|
|
{
|
|
ReadAvatarCompleteDelegates.AddItem(ReadCompleteDelegate);
|
|
}
|
|
}
|
|
|
|
function ClearOnReadOnlineAvatarCompleteDelegate(delegate<OnReadOnlineAvatarComplete> ReadCompleteDelegate)
|
|
{
|
|
local int RemoveIndex;
|
|
|
|
// Remove this delegate from the array if found
|
|
RemoveIndex = ReadAvatarCompleteDelegates.Find(ReadCompleteDelegate);
|
|
if (RemoveIndex != INDEX_NONE)
|
|
{
|
|
ReadAvatarCompleteDelegates.Remove(RemoveIndex, 1);
|
|
}
|
|
}
|
|
|
|
function ClearAllReadOnlineAvatarCompleteDelegates()
|
|
{
|
|
ReadAvatarCompleteDelegates.Remove(0, ReadAvatarCompleteDelegates.Length);
|
|
}
|
|
|
|
function AddOnReadOnlineAvatarByNameCompleteDelegate(delegate<OnReadOnlineAvatarByNameComplete> ReadCompleteDelegate)
|
|
{
|
|
if (ReadAvatarByNameCompleteDelegates.Find(ReadCompleteDelegate) == INDEX_NONE)
|
|
{
|
|
ReadAvatarByNameCompleteDelegates.AddItem(ReadCompleteDelegate);
|
|
}
|
|
}
|
|
|
|
function ClearOnReadOnlineAvatarByNameCompleteDelegate(delegate<OnReadOnlineAvatarByNameComplete> ReadCompleteDelegate)
|
|
{
|
|
local int RemoveIndex;
|
|
|
|
// Remove this delegate from the array if found
|
|
RemoveIndex = ReadAvatarByNameCompleteDelegates.Find(ReadCompleteDelegate);
|
|
if (RemoveIndex != INDEX_NONE)
|
|
{
|
|
ReadAvatarByNameCompleteDelegates.Remove(RemoveIndex, 1);
|
|
}
|
|
}
|
|
|
|
function ClearAllReadOnlineAvatarByNameCompleteDelegates()
|
|
{
|
|
ReadAvatarByNameCompleteDelegates.Remove(0, ReadAvatarByNameCompleteDelegates.Length);
|
|
}
|
|
|
|
`endif
|
|
|
|
cpptext
|
|
{
|
|
// FTickableObject interface
|
|
|
|
/**
|
|
* Returns whether it is okay to tick this object. E.g. objects being loaded in the background shouldn't be ticked
|
|
* till they are finalized and unreachable objects cannot be ticked either.
|
|
*
|
|
* @return TRUE if tickable, FALSE otherwise
|
|
*/
|
|
virtual UBOOL IsTickable() const
|
|
{
|
|
// We cannot tick objects that are unreachable or are in the process of being loaded in the background.
|
|
return !HasAnyFlags( RF_Unreachable | RF_AsyncLoading );
|
|
}
|
|
|
|
/**
|
|
* Used to determine if an object should be ticked when the game is paused.
|
|
*
|
|
* @return always TRUE as networking needs to be ticked even when paused
|
|
*/
|
|
virtual UBOOL IsTickableWhenPaused() const
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* Here to complete the interface but needs to be overriden
|
|
*
|
|
* @param ignored
|
|
*/
|
|
virtual void Tick(FLOAT)
|
|
{
|
|
check(0 && "Must be overridden");
|
|
}
|
|
|
|
/**
|
|
* Generates a string representation of a UniqueNetId struct.
|
|
*
|
|
* @param IdToConvert the unique net id that should be converted to a string.
|
|
*
|
|
* @return the specified UniqueNetId represented as a string.
|
|
*/
|
|
//@HSL_BEGIN_XBOX
|
|
static FString UniqueNetIdToString( const FUniqueNetId& IdToConvert, UBOOL Hex = TRUE );
|
|
//@HSL_END_XBOX
|
|
|
|
/**
|
|
* Converts a string representing a UniqueNetId into a UniqueNetId struct.
|
|
*
|
|
* @param UniqueNetIdString the string containing the text representation of the unique id.
|
|
* @param out_UniqueId will receive the UniqueNetId generated from the string.
|
|
*
|
|
* @return TRUE if the string was successfully converted into a UniqueNetId; FALSE if the string was not a valid UniqueNetId.
|
|
*/
|
|
static UBOOL StringToUniqueNetId( const FString& UniqueNetIdString, FUniqueNetId& out_UniqueId);
|
|
|
|
#if __TW_
|
|
/**
|
|
* Same as StringToUniqueNetId but assumes the string is decimal
|
|
*/
|
|
static UBOOL StringToUniqueNetIdDec( const FString& UniqueNetIdString, FUniqueNetId& out_UniqueId);
|
|
#endif
|
|
|
|
/**
|
|
* Searches the named session array for the specified session
|
|
*
|
|
* @param SessionName the name to search for
|
|
*
|
|
* @return pointer to the struct if found, NULL otherwise
|
|
*/
|
|
//@HSL_BEGIN_XBOX
|
|
virtual FNamedSession* GetNamedSession(FName SessionName)
|
|
//@HSL_END_XBOX
|
|
{
|
|
for (INT SearchIndex = 0; SearchIndex < Sessions.Num(); SearchIndex++)
|
|
{
|
|
if (Sessions(SearchIndex).SessionName == SessionName)
|
|
{
|
|
return &Sessions(SearchIndex);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Searches the named session array for the specified session
|
|
*
|
|
* @param SessionName the name to search for
|
|
*
|
|
* @return TRUE if found, FALSE otherwise
|
|
*/
|
|
inline UBOOL HasNamedSession(FName SessionName)
|
|
{
|
|
return GetNamedSession(SessionName) != NULL;
|
|
}
|
|
|
|
/**
|
|
* Adds a new named session to the list
|
|
*
|
|
* @param SessionName the name to search for
|
|
* @param GameSettings the game settings to add
|
|
*
|
|
* @return a pointer to the struct that was added
|
|
*/
|
|
inline FNamedSession* AddNamedSession(FName SessionName,UOnlineGameSettings* GameSettings)
|
|
{
|
|
INT AddIndex = Sessions.AddZeroed();
|
|
Sessions(AddIndex).SessionName = SessionName;
|
|
Sessions(AddIndex).GameSettings = GameSettings;
|
|
return &Sessions(AddIndex);
|
|
}
|
|
|
|
/**
|
|
* Searches the named session array for the specified session and removes it
|
|
*
|
|
* @param SessionName the name to search for
|
|
*/
|
|
virtual void RemoveNamedSession(FName SessionName)
|
|
{
|
|
for (INT SearchIndex = 0; SearchIndex < Sessions.Num(); SearchIndex++)
|
|
{
|
|
if (Sessions(SearchIndex).SessionName == SessionName)
|
|
{
|
|
Sessions.Remove(SearchIndex);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return platform specific id for a session
|
|
*/
|
|
virtual QWORD GetSessionId(FName SessionName)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @return platform specific id for a session from a search result
|
|
*/
|
|
virtual QWORD GetSearchResultSessionId(const struct FOnlineGameSearchResult* SearchResult)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Notification sent to OnlineSubsystem that pre-travel cleanup is occuring
|
|
*
|
|
* @param bSessionEnded whether or not the game session has ended
|
|
*/
|
|
virtual void NotifyCleanupWorld(UBOOL bSessionEnded)
|
|
{
|
|
}
|
|
|
|
//@HSL_BEGIN_XBOX
|
|
//@igs(jc): Adding base64 functionality to common OSS
|
|
static TArray<BYTE> DecodeBase64(const TArray<BYTE>& Encoded);
|
|
static TArray<BYTE> EncodeBase64(const TArray<BYTE>& Decoded);
|
|
//@HSL_END_XBOX
|
|
}
|
|
|
|
/**
|
|
* Called from engine start up code to allow the subsystem to initialize
|
|
*
|
|
* @return TRUE if the initialization was successful, FALSE otherwise
|
|
*/
|
|
native event bool Init();
|
|
|
|
/**
|
|
* Used to trigger any automated tasks that need to happen just after startup
|
|
*/
|
|
event bool PostInit()
|
|
{
|
|
local class<IniLocPatcher> IniLocPatcherClass;
|
|
|
|
// Now that the subsystem is setup, try to download any config/loc updates
|
|
if (IniLocPatcherClassName != "")
|
|
{
|
|
`Log("Loading "$IniLocPatcherClassName$" for INI/Loc patching",,'DevMCP');
|
|
IniLocPatcherClass = class<IniLocPatcher>(DynamicLoadObject(IniLocPatcherClassName,class'Class'));
|
|
Patcher = new IniLocPatcherClass;
|
|
if (Patcher != None)
|
|
{
|
|
Patcher.Init();
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Called from the engine shutdown code to allow the subsystem to release any
|
|
* resources that may have been allocated
|
|
*/
|
|
//@HSL_BEGIN_XBOX
|
|
native event Exit();
|
|
//@HSL_END_XBOX
|
|
|
|
/**
|
|
* Called from native code to assign the account interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the account interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetAccountInterface(Object NewInterface)
|
|
{
|
|
AccountInterface = OnlineAccountInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return AccountInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the player interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the player interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetPlayerInterface(Object NewInterface)
|
|
{
|
|
PlayerInterface = OnlinePlayerInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return PlayerInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the extended player interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the player interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetPlayerInterfaceEx(Object NewInterface)
|
|
{
|
|
PlayerInterfaceEx = OnlinePlayerInterfaceEx(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return PlayerInterfaceEx != None;
|
|
}
|
|
|
|
//@HSL_BEGIN_XBOX
|
|
/**
|
|
* Called from native code to assign the marketplace interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the marketplace interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetMarketplaceInterface(Object NewInterface)
|
|
{
|
|
MarketplaceInterface = OnlineMarketplaceInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return MarketplaceInterface != None;
|
|
}
|
|
//@HSL_END_XBOX
|
|
|
|
/**
|
|
* Called from native code to assign the system interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the system interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetSystemInterface(Object NewInterface)
|
|
{
|
|
SystemInterface = OnlineSystemInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return SystemInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the game interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the game interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetGameInterface(Object NewInterface)
|
|
{
|
|
GameInterface = OnlineGameInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return GameInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the content interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the content interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetContentInterface(Object NewInterface)
|
|
{
|
|
ContentInterface = OnlineContentInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return ContentInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the voice interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the voice interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetVoiceInterface(Object NewInterface)
|
|
{
|
|
VoiceInterface = OnlineVoiceInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return VoiceInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the stats interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the stats interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetStatsInterface(Object NewInterface)
|
|
{
|
|
StatsInterface = OnlineStatsInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return StatsInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the news interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the news interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetNewsInterface(Object NewInterface)
|
|
{
|
|
NewsInterface = OnlineNewsInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return NewsInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the party chat interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the party chat interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetPartyChatInterface(Object NewInterface)
|
|
{
|
|
PartyChatInterface = OnlinePartyChatInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return PartyChatInterface != None;
|
|
}
|
|
|
|
//@HSL_BEGIN - JRO - 7/16/2016 - Support for PS4 party interface
|
|
event bool SetPartyInterface(Object NewInterface)
|
|
{
|
|
PartyInterface = OnlinePartyInterface(NewInterface);
|
|
return PartyInterface != none;
|
|
}
|
|
//@HSL_END
|
|
|
|
/**
|
|
* Called from native code to assign the title file interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the file downloading interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetTitleFileInterface(Object NewInterface)
|
|
{
|
|
TitleFileInterface = OnlineTitleFileInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return TitleFileInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the title file caching interface
|
|
*
|
|
* @param NewInterface the object to assign as providing the file caching interface
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetTitleFileCacheInterface(Object NewInterface)
|
|
{
|
|
TitleFileCacheInterface = OnlineTitleFileCacheInterface(NewInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return TitleFileCacheInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the social interface
|
|
*
|
|
* @param SocialInterface the object to assign as providing the interface for posting to social networks
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetSocialInterface(Object InSocialInterface)
|
|
{
|
|
SocialInterface = OnlineSocialInterface(InSocialInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return SocialInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the auth interface
|
|
*
|
|
* @param AuthInterface the object to assign as providing the interface for multiplayer authentication
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetAuthInterface(Object InAuthInterface)
|
|
{
|
|
AuthInterface = OnlineAuthInterface(InAuthInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return AuthInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the user cloud interface
|
|
*
|
|
* @param InCloudInterface the object to assign as providing the interface for user cloud access
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetUserCloudInterface(Object InCloudInterface)
|
|
{
|
|
UserCloudInterface = UserCloudFileInterface(InCloudInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return UserCloudInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the shared cloud interface
|
|
*
|
|
* @param InCloudInterface the object to assign as providing the interface for shared cloud access
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetSharedCloudInterface(Object InCloudInterface)
|
|
{
|
|
SharedCloudInterface = SharedCloudFileInterface(InCloudInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return SharedCloudInterface != None;
|
|
}
|
|
|
|
//@HSL_BEGIN_XBOX
|
|
/**
|
|
* Called from native code to assign the game DVR interface
|
|
*
|
|
* @param GameDVRInterface the object to assign as providing the interface for game DVR
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetGameDVRInterface(Object InGameDVRInterface)
|
|
{
|
|
GameDVRInterface = OnlineGameDVRInterface(InGameDVRInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return GameDVRInterface != None;
|
|
}
|
|
|
|
/**
|
|
* Called from native code to assign the Community Content interface
|
|
*
|
|
* @param InCommunityContentInterface the object to assign as providing the interface for Community Content
|
|
*
|
|
* @return TRUE if the interface is valid, FALSE otherwise
|
|
*/
|
|
event bool SetCommunityContentInterface(Object InCommunityContentInterface)
|
|
{
|
|
CommunityContentInterface = OnlineCommunityContentInterface(InCommunityContentInterface);
|
|
// This will return false, if the interface wasn't supported
|
|
return CommunityContentInterface != None;
|
|
}
|
|
//@HSL_END_XBOX
|
|
|
|
/**
|
|
* Adds the interface object to the named interface list with the specified name
|
|
*
|
|
* @param InterfaceName the name of the interface to add it as
|
|
* @param NewInterface the object/interface that is being cached
|
|
*/
|
|
event SetNamedInterface(name InterfaceName,Object NewInterface)
|
|
{
|
|
local int InterfaceIndex;
|
|
|
|
// Determine whether to add or replace
|
|
InterfaceIndex = NamedInterfaces.Find('InterfaceName',InterfaceName);
|
|
if (InterfaceIndex == INDEX_NONE)
|
|
{
|
|
// We are adding to the list
|
|
InterfaceIndex = NamedInterfaces.Length;
|
|
NamedInterfaces.Length = NamedInterfaces.Length + 1;
|
|
NamedInterfaces[InterfaceIndex].InterfaceName = InterfaceName;
|
|
}
|
|
// Replace whatever pointer was previously there
|
|
NamedInterfaces[InterfaceIndex].InterfaceObject = NewInterface;
|
|
}
|
|
|
|
/**
|
|
* Returns the interface object associated with the specified name
|
|
*
|
|
* @param InterfaceName the name of the interface to retrieve
|
|
*
|
|
* @return The object that matches the interface name if found
|
|
*/
|
|
event Object GetNamedInterface(name InterfaceName)
|
|
{
|
|
local int InterfaceIndex;
|
|
|
|
// Find the index in the array for this interface
|
|
InterfaceIndex = NamedInterfaces.Find('InterfaceName',InterfaceName);
|
|
if (InterfaceIndex != INDEX_NONE)
|
|
{
|
|
return NamedInterfaces[InterfaceIndex].InterfaceObject;
|
|
}
|
|
return None;
|
|
}
|
|
|
|
//@HSL_BEGIN_XBOX
|
|
/**
|
|
* Signals the online service that the given event occurred
|
|
*
|
|
* @param EventName the name of the event to signal
|
|
* @param EventParams the parameters to pass with the event
|
|
*/
|
|
native event bool RaiseEvent(const string EventName, const array<string> EventParams);
|
|
//@HSL_END_XBOX
|
|
|
|
/**
|
|
* Generates a string representation of a UniqueNetId struct.
|
|
*
|
|
* @param IdToConvert the unique net id that should be converted to a string.
|
|
*
|
|
* @return the specified UniqueNetId represented as a string.
|
|
*/
|
|
//@HSL_BEGIN_XBOX
|
|
static final native noexportheader function string UniqueNetIdToString(const out UniqueNetId IdToConvert, optional bool Hex=true);
|
|
//@HSL_END_XBOX
|
|
|
|
/**
|
|
* Converts a string representing a UniqueNetId into a UniqueNetId struct.
|
|
*
|
|
* @param UniqueNetIdString the string containing the text representation of the unique id.
|
|
* @param out_UniqueId will receive the UniqueNetId generated from the string.
|
|
*
|
|
* @return TRUE if the string was successfully converted into a UniqueNetId; FALSE if the string was not a valid UniqueNetId.
|
|
*/
|
|
static final native noexportheader function bool StringToUniqueNetId(string UniqueNetIdString,out UniqueNetId out_UniqueId);
|
|
|
|
`if(`__TW_)
|
|
/**
|
|
* Same as StringToUniqueNetId but assumes the string is decimal
|
|
*/
|
|
static final native noexportheader function bool StringToUniqueNetIdDec(string UniqueNetIdString,out UniqueNetId out_UniqueId);
|
|
`endif //__TW_
|
|
|
|
/**
|
|
* Returns the unique id of the player for the specified index
|
|
*
|
|
* @param UserIndex the user to return the id of
|
|
*
|
|
* @return the unique id of the player at the specified index
|
|
*/
|
|
event UniqueNetId GetPlayerUniqueNetIdFromIndex(int UserIndex)
|
|
{
|
|
local UniqueNetId ReturnVal, NullId;
|
|
|
|
if (PlayerInterface == none || !PlayerInterface.GetUniquePlayerId(UserIndex, ReturnVal))
|
|
{
|
|
ReturnVal = NullId;
|
|
}
|
|
|
|
return ReturnVal;
|
|
}
|
|
|
|
/**
|
|
* Generates a unique number based off of the current script compilation
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*
|
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* @return the unique number from the current script compilation
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|
*/
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native function int GetBuildUniqueId();
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|
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/**
|
|
* Returns the number of players that can be signed in on this platform
|
|
*/
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static final native function int GetNumSupportedLogins();
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|
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//@HSL_BEGIN - JRO - 3/21/2016 - PS4 Sessions
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function bool IsInSession( name SessionName )
|
|
{
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local int i;
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|
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for( i = 0; i < Sessions.Length; i++ )
|
|
{
|
|
if( Sessions[i].SessionName == SessionName )
|
|
{
|
|
return true;
|
|
}
|
|
}
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|
|
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return false;
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|
}
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//@HSL_END_XBOX
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|
|
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/**
|
|
* Logs the game settings object
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|
*
|
|
* @param GameSettings settings to dump
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|
*/
|
|
static function DumpGameSettings(const OnlineGameSettings GameSettings)
|
|
{
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`Log(" OnlineGameSettings: "$GameSettings);
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`Log(" OwningPlayerName: "$GameSettings.OwningPlayerName);
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`Log(" OwningPlayerId: "$UniqueNetIdToString(GameSettings.OwningPlayerId));
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|
`Log(" PingInMs: "$GameSettings.PingInMs);
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|
`Log(" NumPublicConnections: "$GameSettings.NumPublicConnections);
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|
`Log(" NumOpenPublicConnections: "$GameSettings.NumOpenPublicConnections);
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|
`Log(" NumPrivateConnections: "$GameSettings.NumPrivateConnections);
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|
`Log(" NumOpenPrivateConnections: "$GameSettings.NumOpenPrivateConnections);
|
|
`Log(" bIsLanMatch: "$GameSettings.bIsLanMatch);
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|
`Log(" bIsDedicated: "$GameSettings.bIsDedicated);
|
|
`Log(" bUsesStats: "$GameSettings.bUsesStats);
|
|
`Log(" bServerExiled: "$GameSettings.bServerExiled);
|
|
`Log(" bUsesArbitration: "$GameSettings.bUsesArbitration);
|
|
`Log(" bAntiCheatProtected: "$GameSettings.bAntiCheatProtected);
|
|
`Log(" bShouldAdvertise: "$GameSettings.bShouldAdvertise);
|
|
`Log(" bAllowJoinInProgress: "$GameSettings.bAllowJoinInProgress);
|
|
`Log(" bAllowInvites: "$GameSettings.bAllowInvites);
|
|
`Log(" bUsesPresence: "$GameSettings.bUsesPresence);
|
|
`Log(" bWasFromInvite: "$GameSettings.bWasFromInvite);
|
|
`Log(" bAllowJoinViaPresence: "$GameSettings.bAllowJoinViaPresence);
|
|
`Log(" bAllowJoinViaPresenceFriendsOnly: "$GameSettings.bAllowJoinViaPresenceFriendsOnly);
|
|
`Log(" GameState: "$GameSettings.GameState);
|
|
`Log(" bNoSeasonalSkins: "$GameSettings.bNoSeasonalSkins);
|
|
`Log(" WeeklySelectorIndex: "$GameSettings.WeeklySelectorIndex);
|
|
}
|
|
|
|
/**
|
|
* Logs the session state for all sessions present
|
|
*/
|
|
function DumpSessionState()
|
|
{
|
|
local int Index;
|
|
local int PlayerIndex;
|
|
local UniqueNetId NetId;
|
|
local UniqueNetId ZeroId;
|
|
|
|
// To make the dumb warning go away even though it is used
|
|
NetId = ZeroId;
|
|
ZeroId = NetId;
|
|
|
|
`Log("Unreal online session state");
|
|
`Log("-------------------------------------------------------------");
|
|
`Log("");
|
|
`Log("Number of sessions: "$Sessions.Length);
|
|
|
|
// Iterate through the sessions listing the session plus the registrants
|
|
for (Index = 0; Index < Sessions.Length; Index++)
|
|
{
|
|
`Log(" Session: "$Sessions[Index].SessionName);
|
|
DumpGameSettings(Sessions[Index].GameSettings);
|
|
`Log("");
|
|
|
|
`Log(" Number of players: "$Sessions[Index].Registrants.Length);
|
|
// List each player in the session
|
|
for (PlayerIndex = 0; PlayerIndex < Sessions[Index].Registrants.Length; PlayerIndex++)
|
|
{
|
|
NetId = Sessions[Index].Registrants[PlayerIndex].PlayerNetId;
|
|
`Log(" Player: "$UniqueNetIdToString(NetId));
|
|
}
|
|
`Log(" Number of arbitrated players: "$Sessions[Index].ArbitrationRegistrants.Length);
|
|
// List each arbitrated player in the session
|
|
for (PlayerIndex = 0; PlayerIndex < Sessions[Index].ArbitrationRegistrants.Length; PlayerIndex++)
|
|
{
|
|
NetId = Sessions[Index].ArbitrationRegistrants[PlayerIndex].PlayerNetId;
|
|
`Log(" Player: "$UniqueNetIdToString(NetId));
|
|
}
|
|
}
|
|
}
|
|
|
|
`if(`notdefined(FINAL_RELEASE))
|
|
/**
|
|
* Log list of players' netids for debugging
|
|
*/
|
|
static function DumpNetIds(const out array<UniqueNetId> Players, string DebugLabel)
|
|
{
|
|
local int PlayerIdx;
|
|
local UniqueNetId NetId;
|
|
for (PlayerIdx=0; PlayerIdx<Players.Length; PlayerIdx++)
|
|
{
|
|
NetId = Players[PlayerIdx];
|
|
`Log(DebugLabel$": "
|
|
$" PlayerIdx="$PlayerIdx
|
|
$" UniqueId="$UniqueNetIdToString(NetId));
|
|
}
|
|
}
|
|
`endif
|
|
|
|
/**
|
|
* Logs the list of players that are registered for voice
|
|
*/
|
|
function DumpVoiceRegistration();
|
|
|
|
/**
|
|
* Sets the debug output level for the platform specific API (if applicable)
|
|
*
|
|
* @param DebugSpewLevel the level to set
|
|
*/
|
|
function SetDebugSpewLevel(int DebugSpewLevel);
|
|
|
|
`if (`__TW_ONLINESUBSYSTEM_)
|
|
|
|
function TWOnlineLobby GetLobbyInterface();
|
|
|
|
function bool RegisterLocalTalker(byte LocalUserNum, optional byte ChannelIndex);
|
|
|
|
function bool ResetStats(bool bResetAchievements);
|
|
|
|
/**
|
|
* Checks that a unique player id is part of the specified user's friends list
|
|
*
|
|
* @param LocalUserNum the controller number of the associated user
|
|
* @param PlayerId the id of the player being checked
|
|
*
|
|
* @return TRUE if a member of their friends list, FALSE otherwise
|
|
*/
|
|
function bool IsFriend(byte LocalUserNum,UniqueNetId PlayerId);
|
|
|
|
/**
|
|
* Sends a friend invite to the specified player
|
|
*
|
|
* @param LocalUserNum the user that is sending the invite
|
|
* @param NewFriend the player to send the friend request to
|
|
* @param Message the message to display to the recipient
|
|
*
|
|
* @return true if successful, false otherwise
|
|
*/
|
|
function bool AddFriend(byte LocalUserNum,UniqueNetId NewFriend,optional string Message);
|
|
|
|
/**
|
|
* Removes a friend from the player's friend list
|
|
*
|
|
* @param LocalUserNum the user that is removing the friend
|
|
* @param FormerFriend the player to remove from the friend list
|
|
*
|
|
* @return true if successful, false otherwise
|
|
*/
|
|
function bool RemoveFriend(byte LocalUserNum,UniqueNetId FormerFriend);
|
|
|
|
function ShowVoIPConfigUI();
|
|
|
|
/**
|
|
* Gets the platform specific unique id for the specified player
|
|
*
|
|
* @param LocalUserNum the controller number of the associated user
|
|
* @param PlayerId the byte array that will receive the id
|
|
*
|
|
* @return TRUE if the call succeeded, FALSE otherwise
|
|
*/
|
|
function bool GetUniquePlayerId(byte LocalUserNum,out UniqueNetId PlayerId);
|
|
|
|
/**
|
|
* Converts the specified string (representing a 64bit int), into a UID
|
|
*
|
|
* @param UIDString The string representing a 64bit int
|
|
* @param OutUID The returned UID
|
|
* @return whether or not the conversion was successful
|
|
*/
|
|
function bool Int64ToUniqueNetId(string UIDString, out UniqueNetId OutUID);
|
|
|
|
/**
|
|
* Converts the specified UID, into a string representing a 64bit int
|
|
* NOTE: Primarily for use with 'open Steam.#', when P2P sockets are enabled
|
|
*
|
|
* @param UID The players UID
|
|
* @result The string representation of the 64bit integer, made from the UID
|
|
*/
|
|
function string UniqueNetIdToInt64(const out UniqueNetId UID);
|
|
|
|
/**
|
|
* Converts the specified UID, into the players Steam Community name
|
|
*
|
|
* @param UID The players UID
|
|
* @return The username of the player, as stored on the Steam backend
|
|
*/
|
|
function string UniqueNetIdToPlayerName(const out UniqueNetId UID);
|
|
|
|
/**
|
|
* Fetches the login status for a given player
|
|
*
|
|
* @param LocalUserNum the controller number of the associated user
|
|
*
|
|
* @return the enum value of their status
|
|
*/
|
|
function ELoginStatus GetLoginStatus(byte LocalUserNum);
|
|
|
|
/**
|
|
* Determines the NAT type the player is using
|
|
*/
|
|
function ENATType GetNATType();
|
|
|
|
native function TWOnlineUGCInterface GetUGCInterface();
|
|
|
|
/**
|
|
* Gets the friends' groups of which the player is a member
|
|
*
|
|
* @param UserGroups the list of groups
|
|
*
|
|
*/
|
|
native function GetPlayerGroups(out array<UniqueNetId> UserGroups);
|
|
|
|
/**
|
|
* Checks the player's membership in a friends' group
|
|
*
|
|
* @param UserGroups the group to check
|
|
*
|
|
* @return whether the player is a member of that group
|
|
*/
|
|
native function bool CheckPlayerGroup(UniqueNetId Group);
|
|
|
|
/**
|
|
* Set a password that will be shared with friends, so they can log into your server.
|
|
* Set it to empty string to disable.
|
|
*/
|
|
function SetSharedPassword(string ServerPassword);
|
|
|
|
function StartRegionPingAndSelectDefaultRegion(delegate<OnPingRegionsComplete> Callback) {};
|
|
function CancelRegionPing() {};
|
|
|
|
//@HSL_BEGIN - BWJ - 10-4-16 - Detecting if local player has a chat restriction
|
|
native function bool HasChatRestriction( byte LocalUserNum );
|
|
//@HSL_END
|
|
|
|
//@HSL_BEGIN - BWJ - 12-12-16 - Support for activating user. Used for XB1
|
|
function ManuallyActivateUser( const UniqueNetId ForUniqueId );
|
|
// Activates a game pad to whichever user is active for it
|
|
function ActivateGamepad( const int GamepadIndex );
|
|
//@HSL_END
|
|
|
|
|
|
//@HSL_BEGIN - BWJ - 1-11-17 - Support for setting a cached profile
|
|
function SetCachedProfile( OnlineProfileSettings InSettings );
|
|
//@HSL_END
|
|
|
|
`endif //(`__TW_ONLINESUBSYSTEM_)
|