44 lines
1.4 KiB
Ucode
44 lines
1.4 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionTransformPosition extends MaterialExpression
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native(Material)
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collapsecategories
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hidecategories(Object);
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/** input expression for this transform */
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var ExpressionInput Input;
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/** source format of the position that will be transformed */
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var() const enum EMaterialPositionTransformSource
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{
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TRANSFORMPOSSOURCE_Local<DisplayName=Local>,
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TRANSFORMPOSSOURCE_PostProjection<DisplayName=Post Projection>
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}TransformSourceType<DisplayName=Source>;
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/** type of transform to apply to the input expression */
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var() const enum EMaterialPositionTransform
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{
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// transform from post projection to world space
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TRANSFORMPOS_World<DisplayName=World>
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} TransformType<DisplayName=Destination>;
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cpptext
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{
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual FString GetCaption() const;
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/**
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* Replaces references to the passed in expression with references to a different expression or NULL.
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* @param OldExpression Expression to find reference to.
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* @param NewExpression Expression to replace reference with.
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*/
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virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
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}
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defaultproperties
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{
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MenuCategories(0)="VectorOps"
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TransformSourceType=TRANSFORMPOSSOURCE_PostProjection
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}
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