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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionStaticSwitchParameter.uc
2020-12-13 18:01:13 +03:00

38 lines
1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionStaticSwitchParameter extends MaterialExpressionStaticBoolParameter
native(Material)
collapsecategories
hidecategories(Object);
var ExpressionInput A;
var ExpressionInput B;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
virtual FString GetInputName(INT InputIndex) const;
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
#if WITH_EDITOR
/**
* Called by the CleanupMaterials function, this will clear the inputs of the expression.
* This only needs to be implemented by expressions that have bUsedByStaticParameterSet set to TRUE.
*/
virtual void ClearInputExpressions();
#endif
}
defaultproperties
{
MenuCategories.Add("WorldPosOffset")
}