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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionSceneDepth.uc
2020-12-13 18:01:13 +03:00

34 lines
864 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionSceneDepth extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
/**
* MaterialExpressionSceneDepth:
* samples the current scene texture depth target
* for use in a material
*/
/** texture coordinate inputt expression for this node */
var ExpressionInput Coordinates;
/** normalize the depth values to [near,far] -> [0,1] */
var() bool bNormalize;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
virtual FString GetCaption() const;
}
defaultproperties
{
MenuCategories(0)="Depth"
Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
}