25 lines
632 B
Ucode
25 lines
632 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class InterpTrackInstParticleReplay extends InterpTrackInst
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native(Interpolation);
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/**
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* Position we were in last time we evaluated.
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* During UpdateTrack, events between this time and the current time will be processed.
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*/
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var float LastUpdatePosition;
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cpptext
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{
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/** Initialise this Track instance. Called in-game before doing any interpolation. */
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virtual void InitTrackInst(UInterpTrack* Track);
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/** Restore the saved state of this Actor. */
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virtual void RestoreActorState(UInterpTrack* Track);
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}
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defaultproperties
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{
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}
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