62 lines
1.1 KiB
Ucode
62 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ForceFieldShapeBox extends ForceFieldShape
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native(ForceField)
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;
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var DrawBoxComponent Shape;
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event vector GetRadii()
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{
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return Shape.BoxExtent;
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}
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event FillBySphere(float Radius)
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{
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Shape.BoxExtent.X = Radius;
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Shape.BoxExtent.Y = Radius;
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Shape.BoxExtent.Z = Radius;
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}
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event FillByBox(vector Extent)
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{
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Shape.BoxExtent = Extent;
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}
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event FillByCapsule(float Height, float Radius)
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{
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Shape.BoxExtent.X = Radius;
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Shape.BoxExtent.Y = Radius;
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Shape.BoxExtent.Z = Radius + Height/2;
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}
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event FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset)
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{
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Shape.BoxExtent.X = FMax(BottomRadius, TopRadius);
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Shape.BoxExtent.Y = Shape.BoxExtent.X;
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Shape.BoxExtent.Z = Height/2 + Abs(HeightOffset);
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}
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event PrimitiveComponent GetDrawComponent()
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{
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return Shape;
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}
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cpptext
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{
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#if WITH_NOVODEX
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virtual class NxForceFieldShapeDesc * CreateNxDesc();
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#endif
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}
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defaultproperties
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{
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Begin Object Class=DrawBoxComponent Name=DrawBox0
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BoxExtent=(X=200.0, Y=200.0, Z=200.0)
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End Object
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Shape = DrawBox0
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}
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