86 lines
2.1 KiB
Ucode
86 lines
2.1 KiB
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*
|
|
* This is the base class for Facebook integration (each platform has a subclass
|
|
*/
|
|
class FacebookIntegration extends PlatformInterfaceBase
|
|
native(PlatformInterface)
|
|
config(Engine);
|
|
|
|
|
|
|
|
enum EFacebookIntegrationDelegate
|
|
{
|
|
FID_AuthorizationComplete,
|
|
FID_FacebookRequestComplete,
|
|
FID_DialogComplete,
|
|
FID_FriendsListComplete,
|
|
};
|
|
|
|
|
|
/** The application ID to link to */
|
|
var config string AppID;
|
|
|
|
/** Permissions that are expected by game - see: http://developers.facebook.com/docs/authentication/permissions/ */
|
|
var config array<string> Permissions;
|
|
|
|
/** Username of the current user */
|
|
var string Username;
|
|
|
|
/** Id of the current user */
|
|
var string UserId;
|
|
|
|
/** Access token as retrieved from FB */
|
|
var string AccessToken;
|
|
|
|
|
|
/** Structure to hold a Facebook friend */
|
|
struct native FacebookFriend
|
|
{
|
|
/** The user's display name */
|
|
var string Name;
|
|
|
|
/** The user's id, can be used to send messages, etc */
|
|
var string Id;
|
|
};
|
|
|
|
/** The list of friends that is filled out as soon as the user logs on */
|
|
var array<FacebookFriend> FriendsList;
|
|
|
|
|
|
/**
|
|
* Perform any needed initialization
|
|
*/
|
|
native event bool Init();
|
|
|
|
/**
|
|
* Starts the process of allowing the app to use Facebook
|
|
*/
|
|
native event bool Authorize();
|
|
|
|
/**
|
|
* @return true if the app has been authorized by the current user
|
|
*/
|
|
native event bool IsAuthorized();
|
|
|
|
/**
|
|
* Kicks off a Facebook GraphAPI request (response will come via delegate)
|
|
*
|
|
* @param GraphRequest The request to make (like "me/groups")
|
|
*/
|
|
native event FacebookRequest(string GraphRequest);
|
|
|
|
/**
|
|
* Shows a facebook dialog (ie, posting to wall)
|
|
*
|
|
* @param Action The dialog to open (like "feed")
|
|
* @param KeysAndValues The extra parameters to pass to the dialog (dialog specific). Separate keys and values: < "key1", "value1", "key2", "value2" >
|
|
*/
|
|
native event FacebookDialog(string Action, array<string> ParamKeysAndValues);
|
|
|
|
/**
|
|
* Call this to disconnect from Facebook. Next time authorization happens, the auth webpage
|
|
* will be shown again
|
|
*/
|
|
native event Disconnect();
|