26 lines
921 B
Ucode
26 lines
921 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class DominantPointLightComponent extends PointLightComponent
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native(Light)
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hidecategories(Object)
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editinlinenew;
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cpptext
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{
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/**
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* Called after property has changed via e.g. property window or set command.
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*
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* @param PropertyThatChanged UProperty that has been changed, NULL if unknown
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*/
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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virtual ELightComponentType GetLightType() const;
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/** Returns the distance to the nearest dominant shadow transition, in world space units, starting from the edge of the bounds. */
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FLOAT GetDominantShadowTransitionDistance(const FBoxSphereBounds& Bounds, FLOAT MaxSearchDistance, UBOOL bDebugSearch, TArray<class FDebugShadowRay>& DebugRays, UBOOL& bLightingIsBuilt) const;
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}
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defaultproperties
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{
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LightShadowMode=LightShadow_Normal
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}
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