35 lines
932 B
Ucode
35 lines
932 B
Ucode
/**
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* AnimNodeBlendByPhysics.uc
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* Looks at the physics of the Pawn that owns this node and blends accordingly.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimNodeBlendByPhysics extends AnimNodeBlendList
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native(Anim);
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cpptext
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{
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virtual void TickAnim(FLOAT DeltaSeconds);
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}
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defaultproperties
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{
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bFixNumChildren=true
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Children(0)=(Name="PHYS_None")
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Children(1)=(Name="PHYS_Walking")
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Children(2)=(Name="PHYS_Falling")
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Children(3)=(Name="PHYS_Swimming")
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Children(4)=(Name="PHYS_Flying")
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Children(5)=(Name="PHYS_Rotating")
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Children(6)=(Name="PHYS_Projectile")
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Children(7)=(Name="PHYS_Interpolating")
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Children(8)=(Name="PHYS_Spider")
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Children(9)=(Name="PHYS_Ladder")
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Children(10)=(Name="PHYS_RigidBody")
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Children(11)=(Name="PHYS_SoftBody")
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Children(12)=(Name="PHYS_NavMeshWalking")
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Children(13)=(Name="PHYS_Unused")
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Children(14)=(Name="PHYS_Custom")
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}
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