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KF2-Dev-Scripts/UnrealEd/Classes/StaticMeshMode_Options.uc
2020-12-13 18:01:13 +03:00

39 lines
931 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Options for the user to control how static meshes are dropped into the editor.
*/
class StaticMeshMode_Options
extends Object
hidecategories(Object)
native;
/** Settings that you want to apply to all static meshes that get placed. */
var(StaticMeshSettings) ECollisionType CollisionType;
/** Pre-rotation values to correct meshes with weird orientations. */
var() rotator PreRotation;
/** Range for tweaks to rotation. */
var() rotator RotationMin;
var() rotator RotationMax;
/** Range for tweaks to DrawScale3D. */
var() vector Scale3DMin;
var() vector Scale3DMax;
/** Range for tweaks to DrawScale. */
var() float ScaleMin;
var() float ScaleMax;
defaultproperties
{
CollisionType=COLLIDE_BlockWeapons
Scale3DMin=(X=1.0,Y=1.0,Z=1.0)
Scale3DMax=(X=1.0,Y=1.0,Z=1.0)
ScaleMin=1.0
ScaleMax=1.0
}