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KF2-Dev-Scripts/UnrealEd/Classes/PhATSkeletalMeshComponent.uc
2020-12-13 18:01:13 +03:00

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1.3 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PhATSkeletalMeshComponent extends SkeletalMeshComponent
native;
cpptext
{
// UPrimitiveComponent interface.
virtual void Render(const FSceneView* View, class FPrimitiveDrawInterface* PDI);
virtual void RenderHitTest(const FSceneView* View,class FPrimitiveDrawInterface* PDI);
/**
* Creates a proxy to represent the primitive to the scene manager in the rendering thread.
* @return The proxy object.
*/
virtual FPrimitiveSceneProxy* CreateSceneProxy();
// PhATSkeletalMeshComponent interface
void RenderAssetTools(const FSceneView* View, class FPrimitiveDrawInterface* PDI, UBOOL bHitTest);
void DrawHierarchy(FPrimitiveDrawInterface* PDI, UBOOL bAnimSkel);
}
var transient native const pointer PhATPtr;
/** Mesh-space matrices showing state of just animation (ie before physics) - useful for debugging! */
var transient native const array<AnimNode.BoneAtom> AnimationSpaceBases;
defaultproperties
{
Begin Object Class=AnimNodeSequence Name=AnimNodeSeq0
bLooping=true
End Object
Animations=AnimNodeSeq0
bHasPhysicsAssetInstance=false
bUpdateKinematicBonesFromAnimation=true
bUpdateJointsFromAnimation=true
ForcedLodModel=1
PhysicsWeight=1.0
RBCollideWithChannels=(Default=TRUE)
}