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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_Shotgun_M4.uc
2020-12-13 18:01:13 +03:00

110 lines
3.8 KiB
Ucode

//=============================================================================
// KFWeap_Shotgun_M4
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 3/19/2014
//=============================================================================
class KFWeap_Shotgun_M4 extends KFWeap_ShotgunBase;
defaultproperties
{
// Ineventory
InventorySize=6 //8
GroupPriority=75
WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Benelli'
// FOV
MeshFOV=75
MeshIronSightFOV=52
PlayerIronSightFOV=70
// Depth of field
DOF_FG_FocalRadius=25
DOF_FG_MaxNearBlurSize=3
// Zooming/Position
PlayerViewOffset=(X=15.0,Y=8.5,Z=-3.5)
IronSightPosition=(X=5,Y=0,Z=0)
// Content
PackageKey="M4Shotgun"
FirstPersonMeshName="WEP_1P_M4Shotgun_MESH.Wep_1stP_M4Shotgun_Rig"
FirstPersonAnimSetNames(0)="WEP_1P_M4Shotgun_ANIM.Wep_1st_M4Shotgun_ANIM"
PickupMeshName="WEP_3P_M4Shotgun_MESH.Wep_M4Shotgun_Pickup"
AttachmentArchetypeName="WEP_M4Shotgun_ARCH.Wep_M4Shotgun_3P"
MuzzleFlashTemplateName="WEP_M4Shotgun_ARCH.Wep_M4Shotgun_MuzzleFlash"
// DEFAULT_FIREMODE
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle'
FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pellet'
InstantHitDamage(DEFAULT_FIREMODE)=30.0 //28
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_M4Shotgun'
PenetrationPower(DEFAULT_FIREMODE)=2.0
FireInterval(DEFAULT_FIREMODE)=0.225 // 265 RPM
FireOffset=(X=30,Y=5,Z=-4)
// Shotgun
NumPellets(DEFAULT_FIREMODE)=8 //7
// ALT_FIREMODE
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle'
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
// BASH_FIREMODE
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_M4Shotgun'
InstantHitDamage(BASH_FIREMODE)=28
// Fire Effects
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_1P')
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_1P')
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Handling_DryFire'
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Handling_DryFire'
// Attachments
bHasIronSights=true
bHasFlashlight=true
// Ammo
MagazineCapacity[0]=8
SpareAmmoCapacity[0]=64
InitialSpareMags[0]=3
bCanBeReloaded=true
bReloadFromMagazine=false
// Recoil
maxRecoilPitch=675
minRecoilPitch=600
maxRecoilYaw=375
minRecoilYaw=-375
RecoilRate=0.075
RecoilBlendOutRatio=0.25
RecoilMaxYawLimit=500
RecoilMinYawLimit=65035
RecoilMaxPitchLimit=900
RecoilMinPitchLimit=64785
RecoilISMaxYawLimit=50
RecoilISMinYawLimit=65485
RecoilISMaxPitchLimit=500
RecoilISMinPitchLimit=65485
RecoilViewRotationScale=0.7
FallingRecoilModifier=1.5
HippedRecoilModifier=1.3 //1.5
AssociatedPerkClasses(0)=class'KFPerk_Support'
WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil_SingleShot'
// Weapon Upgrade stat boosts
//WeaponUpgrades[1]=(IncrementDamage=1.1f,IncrementWeight=1)
//WeaponUpgrades[2]=(IncrementDamage=1.2f,IncrementWeight=2)
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.1f), (Stat=EWUS_Weight, Add=1)))
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Weight, Add=2)))
}