122 lines
3.7 KiB
Ucode
122 lines
3.7 KiB
Ucode
//=============================================================================
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// KFWeap_Rifle_M99
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFWeap_Rifle_M99 extends KFWeap_ScopedBase;
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defaultproperties
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{
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// Inventory / Grouping
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InventorySize=12 //11
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GroupPriority=125
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WeaponSelectTexture=Texture2D'WEP_UI_M99_TEX.UI_WeaponSelect_M99'
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AssociatedPerkClasses(0)=class'KFPerk_Sharpshooter'
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// 2D scene capture
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Begin Object Name=SceneCapture2DComponent0
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TextureTarget=TextureRenderTarget2D'Wep_Mat_Lib.WEP_ScopeLense_Target'
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FieldOfView=12.5 // "2.0X" = 25.0(our real world FOV determinant)/2.0
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End Object
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ScopedSensitivityMod=8.0
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ScopeLenseMICTemplate=MaterialInstanceConstant'WEP_1P_M99_MAT.WEP_1P_M99_Scope_MAT'
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// FOV
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MeshFOV=60 //70
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MeshIronSightFOV=27
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PlayerIronSightFOV=70
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// Depth of field
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DOF_BlendInSpeed=3.0
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DOF_FG_FocalRadius=0//70
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DOF_FG_MaxNearBlurSize=3.5
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// Content
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PackageKey="M99"
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FirstPersonMeshName="WEP_1P_M99_MESH.Wep_1stP_M99_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_M99_ANIM.Wep_1stP_M99_Anim"
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PickupMeshName="WEP_3P_M99_MESH.Wep_3rdP_M99_Pickup"
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AttachmentArchetypeName="WEP_M99_ARCH.Wep_M99_3P"
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MuzzleFlashTemplateName="WEP_M99_ARCH.Wep_M99_MuzzleFlash"
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LaserSightTemplate=KFLaserSightAttachment'FX_LaserSight_ARCH.LaserSight_WithAttachment_1P'
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// Ammo
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MagazineCapacity[0]=1
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SpareAmmoCapacity[0]=20 //30
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InitialSpareMags[0]=6
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bCanBeReloaded=true
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bReloadFromMagazine=true
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AmmoPickupScale[0]=2.0
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// Zooming/Position
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PlayerViewOffset=(X=15.0,Y=11.5,Z=-4)
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IronSightPosition=(X=0.0,Y=0,Z=0)
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// AI warning system
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bWarnAIWhenAiming=true
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AimWarningDelay=(X=0.4f, Y=0.8f)
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AimWarningCooldown=0.0f
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// Recoil
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maxRecoilPitch=1200
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minRecoilPitch=775
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maxRecoilYaw=800
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minRecoilYaw=-500
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RecoilRate=0.085
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=150
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RecoilISMinYawLimit=65385
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RecoilISMaxPitchLimit=375
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RecoilISMinPitchLimit=65460
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RecoilViewRotationScale=0.8
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FallingRecoilModifier=1.0
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HippedRecoilModifier=3.0
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// DEFAULT_FIREMODE
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_M99'
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InstantHitDamage(DEFAULT_FIREMODE)=850 //850
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_M99'
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FireInterval(DEFAULT_FIREMODE)=0.2 //0.2
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PenetrationPower(DEFAULT_FIREMODE)=5.0
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Spread(DEFAULT_FIREMODE)=0.006
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FireOffset=(X=30,Y=3.0,Z=-2.5)
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ForceReloadTimeOnEmpty=0.5
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// ALT_FIREMODE
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FiringStatesArray(ALTFIRE_FIREMODE) = WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE) = EWFT_None
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_M99'
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InstantHitDamage(BASH_FIREMODE)=30
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_M99.Play_WEP_M99_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_M99.Play_WEP_M99_Fire_1P_Single')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_M99.Play_WEP_M99_DryFire''
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// Custom animations
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FireSightedAnims=(Shoot_Iron, Shoot_Iron2, Shoot_Iron3)
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// Attachments
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bHasIronSights=true
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bHasFlashlight=false
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WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil'
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}
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