80 lines
2.5 KiB
Ucode
80 lines
2.5 KiB
Ucode
//=============================================================================
|
|
// KFProj_Blade_BladedPistol
|
|
//=============================================================================
|
|
// Blade class for the BladedPistol
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2021 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFProj_Blade_BladedPistol extends KFProj_RicochetStickBullet
|
|
hidedropdown;
|
|
|
|
// Make sure that last location always exists.
|
|
simulated event PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
|
|
LastLocation = Location;
|
|
}
|
|
|
|
simulated function bool ShouldProcessBulletTouch()
|
|
{
|
|
return BouncesLeft > 0 && GravityScale == default.GravityScale;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
MaxSpeed=4000.0 //2500.0
|
|
Speed=4000.0 //2500.0
|
|
GravityScale=0.8 //0.75
|
|
|
|
DamageRadius=0
|
|
|
|
bWarnAIWhenFired=true
|
|
|
|
BouncesLeft=2
|
|
DampingFactor=0.8 //0.95
|
|
RicochetEffects=KFImpactEffectInfo'WEP_BladedPistol_ARCH.BladedImpacts'
|
|
LifeSpan=8
|
|
LifeSpanAfterStick=180
|
|
|
|
Begin Object Name=CollisionCylinder
|
|
CollisionRadius=6
|
|
CollisionHeight=2
|
|
End Object
|
|
|
|
// Additional zero-extent line traces
|
|
//ExtraLineCollisionOffsets.Add((Y=-8))
|
|
//ExtraLineCollisionOffsets.Add((Y=8))
|
|
ExtraLineCollisionOffsets.Add((Y=-16))
|
|
ExtraLineCollisionOffsets.Add((Y=16))
|
|
ExtraLineCollisionOffsets.Add((Z=-6))
|
|
ExtraLineCollisionOffsets.Add((Z=6))
|
|
// Since we're still using an extent cylinder, we need a line at 0
|
|
ExtraLineCollisionOffsets.Add(())
|
|
|
|
bAmbientSoundZedTimeOnly=false
|
|
bNoReplicationToInstigator=false
|
|
bUseClientSideHitDetection=true
|
|
bUpdateSimulatedPosition=true
|
|
bRotationFollowsVelocity=false
|
|
bNetTemporary=False
|
|
|
|
|
|
ProjFlightTemplate=ParticleSystem'WEP_BladedPistol_EMIT.FX_bladed_projectile_01'
|
|
ProjFlightTemplateZedTime=ParticleSystem'WEP_BladedPistol_EMIT.FX_bladed_projectile_01'
|
|
|
|
ImpactEffects=KFImpactEffectInfo'WEP_BladedPistol_ARCH.BladedEmbedFX'
|
|
|
|
AmbientSoundPlayEvent=AkEvent'WW_WEP_BladedPistol.Play_WEP_BladedPistol_Projectile_Loop'
|
|
AmbientSoundStopEvent=AkEvent'WW_WEP_BladedPistol.Stop_WEP_BladedPistol_Projectile_Loop'
|
|
|
|
PickupRadius=250 //200
|
|
WeaponClassName=KFWeap_Pistol_Bladed
|
|
ProjPickupTemplate=ParticleSystem'WEP_BladedPistol_EMIT.FX_bladed_pickup_01'
|
|
AmmoPickupSound=AkEvent'WW_WEP_BladedPistol.Play_WEP_BladedPistol_Projectile_Pickup'
|
|
|
|
TouchTimeThreshhold=0.15
|
|
}
|