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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedSiren_Versus.uc
2020-12-13 18:01:13 +03:00

118 lines
6.7 KiB
Ucode

//=============================================================================
// KFPawn_ZedSiren_Versus
//=============================================================================
// Siren Versus pawn
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFPawn_ZedSiren_Versus extends KFPawn_ZedSiren;
function SetSprinting( bool bNewSprintStatus )
{
if( bNewSprintStatus && (IsDoingSpecialMove(SM_PlayerZedMove_LMB) || IsDoingSpecialMove(SM_PlayerZedMove_RMB)) )
{
return;
}
super.SetSprinting( bNewSprintStatus );
}
defaultproperties
{
bVersusZed=true
TeammateCollisionRadiusPercent=0.30
// Off by default, turned on by the vortex SM
bCanHeadTrack=false
bIsHeadTrackingActive=false
Begin Object Name=MeleeHelper_0
BaseDamage=13.f
MaxHitRange=180.f
MomentumTransfer=100000.f // for kick
MyDamageType=class'KFDT_Slashing_ZedWeak'
MeleeImpactCamScale=0.2
PlayerDoorDamageMultiplier=5.f
End Object
MeleeAttackHelper=MeleeHelper_0
Begin Object Name=SpecialMoveHandler_0
SpecialMoveClasses(SM_PlayerZedMove_LMB)=class'KFSM_PlayerSiren_NormalScream'
SpecialMoveClasses(SM_PlayerZedMove_RMB)=class'KFSM_PlayerSiren_VortexScream'
SpecialMoveClasses(SM_PlayerZedMove_V)=class'KFSM_PlayerSiren_Melee'
End Object
MoveListGamepadScheme(ZGM_Melee_Square)=SM_PlayerZedMove_V
MoveListGamepadScheme(ZGM_Attack_L2)=SM_PlayerZedMove_RMB
MoveListGamepadScheme(ZGM_Attack_R2)=SM_PlayerZedMove_LMB
SpecialMoveCooldowns(0)=(SMHandle=SM_PlayerZedMove_LMB, CooldownTime=2.5f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-Scream', NameLocalizationKey="Scream")
SpecialMoveCooldowns(1)=(SMHandle=SM_PlayerZedMove_RMB, CooldownTime=12.0f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-PullIn', NameLocalizationKey="Vortex") //8.0
SpecialMoveCooldowns(2)=(SMHandle=SM_Taunt, CooldownTime=0.0f, bShowOnHud=false)
SpecialMoveCooldowns(3)=(SMHandle=SM_PlayerZedMove_V, CooldownTime=0.0f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-Bite', NameLocalizationKey="Bite")
SpecialMoveCooldowns.Add((SMHandle=SM_Jump, CooldownTime=1.5f, SpecialMoveIcon=Texture2D'ZED_Siren_UI.ZED-VS_Icons_Siren-Jump', bShowOnHud=false)) // Jump always at end of array
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(0.8))) //3.0
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.7))) //1.0 //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.5))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.6))) //1.01 0.4
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.75))) //0.76 0.5 //0.65
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8))) //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.8))) //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.8))) //0.8 //0.3
DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.75))) //0.25
DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.5))) //0.85 0.35
DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.6))) //1.0 //0.4
DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.30))) //0.88
// special case
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AR15', DamageScale=(1.0))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MB500', DamageScale=(1.1))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(0.85))) //0.9 0.75
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Colt1911', DamageScale=(0.75))) //0.9 0.65
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.6))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Pistol_Medic', DamageScale=(1.5))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Winchester', DamageScale=(0.75))) //0.9 0.7
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire_CaulkBurn', DamageScale=(1.5))) //0.9 //0.7
DamageTypeModifiers.Add((DamageType=class'KFDT_ExplosiveSubmunition_HX25', DamageScale=(0.6))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_EvisceratorProj', DamageScale=(0.4))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Eviscerator', DamageScale=(0.3))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_DragonsBreath', DamageScale=(1.1))) //0.9
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon_Crovel', DamageScale=(1.2))) //0.8
IncapSettings(AF_Stun)= (Vulnerability=(0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0)
IncapSettings(AF_Knockdown)=(Vulnerability=(0.3), Cooldown=10.0)
IncapSettings(AF_Stumble)= (Vulnerability=(0.2), Cooldown=3.0)
IncapSettings(AF_GunHit)= (Vulnerability=(1.0), Cooldown=0.75)
IncapSettings(AF_MeleeHit)= (Vulnerability=(1.0), Cooldown=0.5)
IncapSettings(AF_Poison)= (Vulnerability=(1), Cooldown=5.0, Duration=2.0)
IncapSettings(AF_Microwave)=(Vulnerability=(0.5), Cooldown=5.0, Duration=2.0)
IncapSettings(AF_FirePanic)=(Vulnerability=(1.0), Cooldown=8.0, Duration=3)
IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=3.0)
IncapSettings(AF_Freeze)= (Vulnerability=(1.0), Cooldown=1.5, Duration=2.0)
IncapSettings(AF_Snare)= (Vulnerability=(0.7, 0.7, 1.0, 0.7), Cooldown=8.5, Duration=1.5)
IncapSettings(AF_Bleed)= (Vulnerability=(0.25))
SprintSpeed=430.0f //450
SprintStrafeSpeed=300.f
GroundSpeed=200.0f
// Custom Hit Zones (HeadHealth, SkinTypes, etc...)
HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=155, DmgScale=1.01, SkinID=1) // KF1=200
Health=300 // KF1=300
DoshValue=25.0 // default because they have the same health as survival
XPValues(0)=22 // 2x default because they are harder to hit/kill
//defaults
ThirdPersonViewOffset={(
OffsetHigh=(X=-175,Y=50,Z=25),
OffsetLow=(X=-220,Y=50,Z=50),
OffsetMid=(X=-140,Y=50,Z=-10),
)}
}