39 lines
1009 B
Ucode
39 lines
1009 B
Ucode
//=============================================================================
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// KFDT_Fire_HuskFireball
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//=============================================================================
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// A damage type for KFProj_Husk_Fireball
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 11/20/2014
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//=============================================================================
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class KFDT_Fire_HuskFireball extends KFDT_Fire
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abstract
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hidedropdown;
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defaultproperties
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{
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// unreal physics momentum
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bExtraMomentumZ=True
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DoT_Duration=5.0
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DoT_Interval=1.0
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DoT_DamageScale=0.2f
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bShouldSpawnPersistentBlood=false
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// physics impact
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KDamageImpulse=250
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RadialDamageImpulse=1500.f
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KDeathUpKick=250.f
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KDeathVel=350
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KnockdownPower=0
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StumblePower=59
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DeathMaterialEffectDuration=2.f
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DeathMaterialEffectParamName=scalar_burnt
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bAllowAIDoorDestruction=true
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}
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