48 lines
1.2 KiB
Ucode
48 lines
1.2 KiB
Ucode
//=============================================================================
|
|
// KFDT_Ballistic_AF2011
|
|
//=============================================================================
|
|
// Pistol damage type for the AF2011 pistol
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2017 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFDT_Ballistic_AF2011 extends KFDT_Ballistic_Handgun
|
|
abstract
|
|
hidedropdown;
|
|
|
|
/** Allows the damage type to customize exactly which hit zones it can dismember */
|
|
static simulated function bool CanDismemberHitZone( name InHitZoneName )
|
|
{
|
|
if( super.CanDismemberHitZone( InHitZoneName ) )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
switch ( InHitZoneName )
|
|
{
|
|
case 'lupperarm':
|
|
case 'rupperarm':
|
|
case 'chest':
|
|
case 'heart':
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
KDamageImpulse=1500 //2500
|
|
KDeathUpKick=-450 //-500
|
|
KDeathVel=200 //250
|
|
|
|
KnockdownPower=15 //20
|
|
StumblePower=20 //30
|
|
GunHitPower=100 //150
|
|
|
|
WeaponDef=class'KFWeapDef_AF2011'
|
|
|
|
ModifierPerkList(0)=class'KFPerk_Gunslinger'
|
|
}
|