296 lines
10 KiB
Ucode
296 lines
10 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* Provides the interface for ClashMob Mcp services
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*/
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class McpClashMobBase extends McpServiceBase
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abstract
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config(Engine);
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/** The class name to use in the factory method to create our instance */
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var config String McpClashMobClassName;
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enum McpChallengeFileStatus
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{
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/** No action yet */
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MCFS_NotStarted,
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/** Cache load or web download pending */
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MCFS_Pending,
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/** Data was successfully loaded */
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MCFS_Success,
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/** Data was not successfully loaded */
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MCFS_Failed
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};
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/** Single file entry that can be downloaded for a challenge */
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struct McpClashMobChallengeFile
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{
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// JSON imported properties
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var bool should_keep_post_challenge;
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var string title_id;
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var string file_name;
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var string dl_name;
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var string hash_code;
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var string type;
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/** Status of file load/download */
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var McpChallengeFileStatus Status;
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};
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/** Parameters of a push notification */
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struct McpClashMobPushNotificationParams
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{
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// JSON imported properties
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var int bah;
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};
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/* Info about notifications that will be triggered for a challenge */
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struct McpClashMobPushNotification
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{
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// JSON imported properties
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var array<string> device_tokens;
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var string badge_type;
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var string sound;
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var string message;
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var McpClashMobPushNotificationParams params;
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};
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/** Single challenge event that is queried from the server */
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struct McpClashMobChallengeEvent
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{
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// JSON imported properties
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var string unique_challenge_id;
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var string visible_date;
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var string start_date;
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var string end_date;
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var string completed_date;
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var string purge_date;
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var string challenge_type;
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var int num_attempts;
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var int num_successful_attempts;
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var int goal_value;
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var int goal_start_value;
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var int goal_current_value;
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var bool has_started;
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var bool is_visible;
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var bool has_completed;
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var bool was_successful;
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var array<McpClashMobChallengeFile> file_list;
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var int facebook_likes;
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var int facebook_comments;
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var float facebook_like_scaler;
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var float facebook_comment_scaler;
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var int facebook_like_goal_progress;
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var int facebook_comment_goal_progress;
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var string facebook_id;
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var int twitter_retweets;
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var float twitter_retweets_scaler;
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var int twitter_goal_progress;
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var string twitter_id;
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};
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/** Current user status with respect to a single challenge event that is queried from the server */
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struct McpClashMobChallengeUserStatus
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{
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// JSON imported properties
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var string unique_challenge_id;
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var string unique_user_id;
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var int num_attempts;
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var int num_successful_attempts;
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var int goal_progress;
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var bool did_complete;
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var string last_update_time;
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var int user_award_given;
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var string accept_time;
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var bool did_preregister;
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var string facebook_like_time;
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var bool enrolled_via_facebook;
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var bool liked_via_facebook;
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var bool commented_via_facebook;
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var string twitter_retweet_time;
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var bool enrolled_via_twitter;
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var bool retweeted;
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};
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/**
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* @return the object that implements this interface or none if missing or failed to create/load
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*/
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final static function McpClashMobBase CreateInstance()
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{
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local class<McpClashMobBase> McpClashMobBaseClass;
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local McpClashMobBase NewInstance;
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McpClashMobBaseClass = class<McpClashMobBase>(DynamicLoadObject(default.McpClashMobClassName,class'Class'));
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// If the class was loaded successfully, create a new instance of it
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if (McpClashMobBaseClass != None)
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{
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NewInstance = new McpClashMobBaseClass;
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NewInstance.Init();
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}
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return NewInstance;
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}
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/**
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* Delegate called when the challenge list query has completed
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*
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* @param bWasSuccessful true if the challenge list was retrieved from the server
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* @param Error info string about why the error occurred
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*/
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delegate OnQueryChallengeListComplete(bool bWasSuccessful, String Error);
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/**
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* Initiates a web request to retrieve the list of available challenge events from the server.
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*/
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function QueryChallengeList();
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/**
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* Access the currently cached challenge list that was downloaded. Use QueryChallengeList first
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*
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* @param OutChallengeEvents the list of events that should be filled in
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*/
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function GetChallengeList(out array<McpClashMobChallengeEvent> OutChallengeEvents);
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/**
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* Delegate called when a single challenge file is loaded/downloaded
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*
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* @param bWasSuccessful true if the file was loaded from cache or downloaded from server
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* @param UniqueChallengeId id of challenge that owns the file
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* @param DlName download name of the file
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* @param FileName logical name of the file
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* @param Error info string about why the error occurred
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*/
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delegate OnDownloadChallengeFileComplete(bool bWasSuccessful, string UniqueChallengeId, string DlName, string FileName, string Error);
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/**
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* Get the list of files for a given challenge
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*
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* @param UniqueChallengeId id of challenge that may have files
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* @param OutChallengeFiles list of files that should be filled in
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*/
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function GetChallengeFileList(string UniqueChallengeId, out array<McpClashMobChallengeFile> OutChallengeFiles);
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/**
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* Starts the load/download of a challenge file
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*
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* @param UniqueChallengeId id of challenge that owns the file
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* @param DlName download name of the file
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*/
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function DownloadChallengeFile(string UniqueChallengeId, string DlName);
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/**
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* Access the cached copy of the file data
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*
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* @param UniqueChallengeId id of challenge that owns the file
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* @param DlName download name of the file
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* @param OutFileContents byte array filled in with the file contents
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*/
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function GetChallengeFileContents(string UniqueChallengeId, string DlName, out array<byte> OutFileContents);
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/**
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* Clear the cached memory copy of a challenge file
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*
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* @param UniqueChallengeId id of challenge that owns the file
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* @param DlName download name of the file
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*/
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function ClearCachedChallengeFile(string UniqueChallengeId, string DlName);
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/**
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* Clear the cached memory copy of a challenge file
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*
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* @param UniqueChallengeId id of challenge that owns the file
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* @param DlName download name of the file
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*/
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function DeleteCachedChallengeFile(string UniqueChallengeId, string DlName);
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/**
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* Called when the web request to have user accept a challenge completes
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*
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* @param bWasSuccessful true if request completed successfully
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* @param UniqueChallengeId id of challenge to accept
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* @param UniqueUserId id of user that wants to accept challenge
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* @param Error info string about why the error occurred
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*/
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delegate OnAcceptChallengeComplete(bool bWasSuccessful, string UniqueChallengeId, string UniqueUserId, String Error);
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/**
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* Initiates a web request to have user accept a challenge
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*
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* @param UniqueChallengeId id of challenge to accept
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* @param UniqueUserId id of user that wants to accept challenge
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*/
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function AcceptChallenge(string UniqueChallengeId, string UniqueUserId);
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/**
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* Called when the web request to retrieve the current status of a challenge for a user completes
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*
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* @param bWasSuccessful true if request completed successfully
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* @param UniqueChallengeId id of challenge to query
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* @param UniqueUserId id of user to retrieve challenge status for
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* @param Error info string about why the error occurred
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*/
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delegate OnQueryChallengeUserStatusComplete(bool bWasSuccessful, string UniqueChallengeId, string UniqueUserId, String Error);
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/**
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* Initiates a web request to retrieve the current status of a challenge for a user
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*
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* @param UniqueChallengeId id of challenge to query
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* @param UniqueUserId id of user to retrieve challenge status for
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*/
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function QueryChallengeUserStatus(string UniqueChallengeId, string UniqueUserId);
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/**
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* Initiates a web request to retrieve the current status of a challenge for a list of users user
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*
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* @param UniqueChallengeId id of challenge to query
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* @param UniqueUserId id of user that is initiating the request
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* @param UserIdsToRead list of ids to read status for
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*/
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function QueryChallengeMultiUserStatus(string UniqueChallengeId, string UniqueUserId, const out array<string> UserIdsToRead);
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/**
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* Get the cached status of a user for a challenge. Use QueryChallengeUserStatus first
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*
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* @param UniqueChallengeId id of challenge to retrieve
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* @param UniqueUserId id of user to retrieve challenge status for
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* @param OutChallengeUserStatus user status values to be filled in
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*/
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function GetChallengeUserStatus(string UniqueChallengeId, string UniqueUserId, out McpClashMobChallengeUserStatus OutChallengeUserStatus);
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/**
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* Called when the web request to update the current progress of a challenge for a user completes
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*
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* @param bWasSuccessful true if request completed successfully
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* @param UniqueChallengeId id of challenge to update
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* @param UniqueUserId id of user to update challenge progress for
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* @param Error info string about why the error occurred
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*/
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delegate OnUpdateChallengeUserProgressComplete(bool bWasSuccessful, string UniqueChallengeId, string UniqueUserId, String Error);
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/**
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* Initiates a web request to update the current progress of a challenge for a user
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*
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* @param UniqueChallengeId id of challenge to update
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* @param UniqueUserId id of user to update challenge progress for
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*/
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function UpdateChallengeUserProgress(string UniqueChallengeId, string UniqueUserId, bool bDidComplete, int GoalProgress);
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/**
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* Called when the web request to update the current reward of a challenge for a user completes
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*
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* @param bWasSuccessful true if request completed successfully
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* @param UniqueChallengeId id of challenge to update
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* @param UniqueUserId id of user to update challenge progress for
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* @param Error info string about why the error occurred
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*/
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delegate OnUpdateChallengeUserRewardComplete(bool bWasSuccessful, string UniqueChallengeId, string UniqueUserId, String Error);
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/**
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* Initiates a web request to update the current reward given to a user for a challenge
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*
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* @param UniqueChallengeId id of challenge to update
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* @param UniqueUserId id of user to update challenge progress for
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*/
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function UpdateChallengeUserReward(string UniqueChallengeId, string UniqueUserId, int UserReward);
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