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KF2-Dev-Scripts/UnrealEd/Classes/GeomModifier_Clip.uc
2020-12-13 18:01:13 +03:00

59 lines
1.5 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Allows clipping of BSP brushes against a plane.
*/
class GeomModifier_Clip
extends GeomModifier_Edit
native;
var(Settings) bool bFlipNormal;
var(Settings) bool bSplit;
/** The clip markers that the user has dropped down in the world so far. */
var array<vector> ClipMarkers;
/** The mouse position, in world space, where the user currently is hovering. */
var vector SnappedMouseWorldSpacePos;
cpptext
{
/**
* @return TRUE if this modifier will work on the currently selected sub objects.
*/
virtual UBOOL Supports();
/**
* @return TRUE if the key was handled by this editor mode tool.
*/
virtual UBOOL InputKey(struct FEditorLevelViewportClient* ViewportClient,FViewport* Viewport,FName Key,EInputEvent Event);
virtual void Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI);
virtual void DrawHUD(FEditorLevelViewportClient* ViewportClient,FViewport* Viewport,const FSceneView* View,FCanvas* Canvas);
virtual void Tick(FEditorLevelViewportClient* ViewportClient,FLOAT DeltaTime);
/**
* Gives the modifier a chance to initialize it's internal state when activated.
*/
virtual void WasActivated();
protected:
/**
* Implements the modifier application.
*/
virtual UBOOL OnApply();
private:
void ApplyClip( UBOOL InSplit, UBOOL InFlipNormal );
}
defaultproperties
{
Description="BrushClip"
bFlipNormal=FALSE
bSplit=FALSE
}