28 lines
1.1 KiB
Ucode
28 lines
1.1 KiB
Ucode
//=============================================================================
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// KFGoreChunkAttachment_Skull
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//=============================================================================
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// Gore chunk attachment with special attachment detachment logic for the skull
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 6/4/2014
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//=============================================================================
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class KFGoreChunkAttachment_Skull extends KFGoreChunkAttachmentInfo
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hidecategories(Object)
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editinlinenew;
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/** The skull gore chunk is used only when one or two head chunks are removed */
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simulated function bool ShouldAttachGoreChunk(KFPawn_Monster InPawn)
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{
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return InPawn.NumHeadChunksRemoved < 3;
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}
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/** If attached, the skull gore chunk is detached when more than 2 head chunks are removed */
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simulated function bool ShouldDetachGoreChunk(KFPawn_Monster InPawn)
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{
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return InPawn.NumHeadChunksRemoved >= 3 && (InPawn.bPlayedDeath || InPawn.bIsHeadless);
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}
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