34 lines
1.1 KiB
Ucode
34 lines
1.1 KiB
Ucode
//=============================================================================
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// KFGoreChunkAttachmentInfo
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//=============================================================================
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// Gore Attachment info when a bone is dismembered
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 5/29/2014
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//=============================================================================
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class KFGoreChunkAttachmentInfo extends Object
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hidecategories(Object)
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editinlinenew;
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/** The static mesh gore chunk to be attached */
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var() Staticmesh StaticMesh;
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/** Name of the socket the chunk is attached to */
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var() name SocketName;
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/** List of bones that when dismembered should spawn this attachment */
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var() array<name> DismemberedBoneList;
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/** Whether the gore chunk should be attached */
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simulated function bool ShouldAttachGoreChunk(KFPawn_Monster InPawn)
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{
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return true;
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}
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/** Whether the gore chunk should be detached */
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simulated function bool ShouldDetachGoreChunk(KFPawn_Monster InPawn)
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{
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return false;
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}
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