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KF2-Dev-Scripts/KFGame/Classes/KFAnimNotify_HideBone.uc
2020-12-13 18:01:13 +03:00

31 lines
992 B
Ucode

//=============================================================================
// KFAnimNotify_HideBone
//=============================================================================
// Hide/Unhide a given bone
// NOTE: Notifies are not always triggered (e.g. interrupted anim), so be
// careful when toggling things on/off within an animation
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Andrew "Strago" Ladenberger
//=============================================================================
class KFAnimNotify_HideBone extends AnimNotify
native(Anim);
/** Bone to spawn this actor on */
var() name BoneName;
/** If set, unhide instead of hide */
var() bool bUnhideBone;
cpptext
{
// AnimNotify interface.
virtual void Notify( class UAnimNodeSequence* NodeSeq );
}
defaultproperties
{
NotifyColor=(R=255,G=0,B=255)
BoneName=RW_Magazine1
}