1
0
KF2-Dev-Scripts/KFGame/Classes/AIDebugGoal.uc
2020-12-13 18:01:13 +03:00

30 lines
1.0 KiB
Ucode

//=============================================================================
// AIDebugGoal.uc
//=============================================================================
// Actor that can be used to test AI pathing. Place one in a level and
// use the AIPathTo <goalname> cheat
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class AIDebugGoal extends Actor
placeable;
/** This is the name you input when using the AIPathTo cheat (i.e, "AIPathTo GoalName") - use something easy to remember. */
var() name GoalName;
defaultproperties
{
Begin Object Class=SpriteComponent Name=Sprite
Sprite=Texture2D'ENG_EditorResources_TEX.AI.KF_StorySquads_Ico'
HiddenGame=false
HiddenEditor=false
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
Scale=0.2f
End Object
Components.Add(Sprite)
GoalName=GoalName
}