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KF2-Dev-Scripts/UnrealEd/Classes/PerformanceVisualizer.uc
2020-12-13 18:01:13 +03:00

62 lines
2.0 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* Visualizes the movement of players through the map as a series of lines
*/
class PerformanceVisualizer extends HeatmapVisualizer
native(GameStats)
config(Editor);
cpptext
{
/** Reset the visualizer to initial state */
virtual void Reset();
/** Called before any database entries are given to the visualizer */
virtual void BeginVisiting();
/** Called at the end of database entry traversal, returns success or failure */
virtual UBOOL EndVisiting();
/** Game locations during the game are stored as GamePositionEntries */
virtual void Visit(class GamePositionEntry* Entry);
/** Player locations during the game are stored as PlayerIntEntries */
virtual void Visit(class PlayerIntEntry* Entry) { /** Do Nothing */ }
/** Player kills during the game are stored as PlayerKillDeathEnties */
virtual void Visit(class PlayerKillDeathEntry* Entry) { /** Do Nothing */ }
/** Player spawns during the game are stored as PlayerSpawnEntries */
virtual void Visit(class PlayerSpawnEntry* Entry) { /** Do Nothing */ }
/** the goats are in the base, and they like to use generic param lists to specify heatmap targets as well */
virtual void Visit(class GenericParamListEntry* Entry) { /** Do Nothing */ }
/**
* Runs through the data and splats an attenuating set of values for each data point
*/
virtual void CreateHeatmapGrid();
}
/** Max value recorded in each position */
var array<float> GridPositionMaxValues;
/** Number of times each grid location was hit 2D array in TextureXSize,TextureYSize */
var array<int> GridPositionHitCounts;
/** Sums of values in each grid position */
var array<float> GridPositionSums;
defaultproperties
{
FriendlyName="Performance Visualizer"
OptionsDialogName="ID_HEATMAPOPTIONS"
CurrentMinDensity=-1
CurrentMaxDensity=-1
HeatRadius=5
NumUnrealUnitsPerPixel=15
TextureXSize=256
TextureYSize=256
}