17 lines
525 B
Ucode
17 lines
525 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimTreeEdSkelComponent extends SkeletalMeshComponent
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native;
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var transient native const pointer AnimTreeEdPtr;
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cpptext
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{
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// UPrimitiveComponent interface.
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virtual void Render(const FSceneView* View, class FPrimitiveDrawInterface* PDI);
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// USkeletalMeshComponent interface.
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virtual UBOOL LegLineCheck(const FVector& Start, const FVector& End, FVector& HitLocation, FVector& HitNormal, const FVector& Extent = FVector(0.f));
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}
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