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KF2-Dev-Scripts/UnrealEd/Classes/AnimNodeEditInfo_AimOffset.uc
2020-12-13 18:01:13 +03:00

28 lines
748 B
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNodeEditInfo_AimOffset extends AnimNodeEditInfo
native;
var native const pointer EditWindow{class WxAnimAimOffsetEditor};
var AnimNodeAimOffset EditNode;
cpptext
{
virtual void OnDoubleClickNode(UAnimNode* InNode, class WxAnimTreeEditor* InEditor);
virtual void OnCloseAnimTreeEditor();
virtual UBOOL ShouldDrawWidget();
virtual UBOOL IsRotationWidget();
virtual FMatrix GetWidgetTM();
virtual void HandleWidgetDrag(const FQuat& DeltaQuat, const FVector& DeltaTranslate);
virtual void Draw3DInfo(const FSceneView* View, FPrimitiveDrawInterface* PDI);
}
defaultproperties
{
AnimNodeClass=class'Engine.AnimNodeAimOffset'
}